@@ -50,7 +50,7 @@ var Game = new Class({
5050 {
5151 /**
5252 * The parsed Game Configuration object.
53- *
53+ *
5454 * The values stored within this object are read-only and should not be changed at run-time.
5555 *
5656 * @name Phaser.Game#config
@@ -118,7 +118,7 @@ var Game = new Class({
118118
119119 /**
120120 * An instance of the Animation Manager.
121- *
121+ *
122122 * The Animation Manager is a global system responsible for managing all animations used within your game.
123123 *
124124 * @name Phaser.Game#anims
@@ -129,7 +129,7 @@ var Game = new Class({
129129
130130 /**
131131 * An instance of the Texture Manager.
132- *
132+ *
133133 * The Texture Manager is a global system responsible for managing all textures being used by your game.
134134 *
135135 * @name Phaser.Game#textures
@@ -140,7 +140,7 @@ var Game = new Class({
140140
141141 /**
142142 * An instance of the Cache Manager.
143- *
143+ *
144144 * The Cache Manager is a global system responsible for caching, accessing and releasing external game assets.
145145 *
146146 * @name Phaser.Game#cache
@@ -160,7 +160,7 @@ var Game = new Class({
160160
161161 /**
162162 * An instance of the Input Manager.
163- *
163+ *
164164 * The Input Manager is a global system responsible for the capture of browser-level input events.
165165 *
166166 * @name Phaser.Game#input
@@ -171,7 +171,7 @@ var Game = new Class({
171171
172172 /**
173173 * An instance of the Scene Manager.
174- *
174+ *
175175 * The Scene Manager is a global system responsible for creating, modifying and updating the Scenes in your game.
176176 *
177177 * @name Phaser.Game#scene
@@ -265,7 +265,7 @@ var Game = new Class({
265265 {
266266 this . isBooted = true ;
267267
268- this . config . preBoot ( ) ;
268+ this . config . preBoot ( this ) ;
269269
270270 CreateRenderer ( this ) ;
271271
@@ -292,7 +292,7 @@ var Game = new Class({
292292 {
293293 this . isRunning = true ;
294294
295- this . config . postBoot ( ) ;
295+ this . config . postBoot ( this ) ;
296296
297297 if ( this . renderer )
298298 {
@@ -379,7 +379,7 @@ var Game = new Class({
379379
380380 /**
381381 * A special version of the Game Step for the HEADLESS renderer only.
382- *
382+ *
383383 * The main Game Step. Called automatically by the Time Step, once per browser frame (typically as a result of
384384 * Request Animation Frame, or Set Timeout on very old browsers.)
385385 *
@@ -504,7 +504,7 @@ var Game = new Class({
504504 *
505505 * @method Phaser.Game#resize
506506 * @since 3.2.0
507- *
507+ *
508508 * @param {number } width - The new width of the game.
509509 * @param {number } height - The new height of the game.
510510 */
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