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src/gameobjects/particles Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -22,9 +22,11 @@ var Render = require('./ParticleManagerRender');
2222 * @constructor
2323 * @since 3.0.0
2424 *
25+ * @extends Phaser.GameObjects.Particles.Components.Alpha
2526 * @extends Phaser.GameObjects.Particles.Components.Depth
26- * @extends Phaser.GameObjects.Particles.Components.Visible
2727 * @extends Phaser.GameObjects.Particles.Components.Pipeline
28+ * @extends Phaser.GameObjects.Particles.Components.ScrollFactor
29+ * @extends Phaser.GameObjects.Particles.Components.Visible
2830 *
2931 * @param {Phaser.Scene } scene - The Scene to which this Emitter Manager belongs.
3032 * @param {string } texture - The key of the Texture this Emitter Manager will use to render particles, as stored in the Texture Manager.
@@ -36,9 +38,11 @@ var ParticleEmitterManager = new Class({
3638 Extends : GameObject ,
3739
3840 Mixins : [
41+ Components . Alpha ,
3942 Components . Depth ,
40- Components . Visible ,
4143 Components . Pipeline ,
44+ Components . ScrollFactor ,
45+ Components . Visible ,
4246 Render
4347 ] ,
4448
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