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Formatting tweaks.
1 parent a32eaef commit 70c0d40

2 files changed

Lines changed: 6 additions & 0 deletions

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v3/src/gameobjects/bitmaptext/dynamic/DynamicBitmapTextWebGLRenderer.js

Lines changed: 3 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -200,16 +200,19 @@ var DynamicBitmapTextWebGLRenderer = function (renderer, gameObject, interpolati
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vertexBuffer[vertexOffset++] = umin;
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vertexBuffer[vertexOffset++] = vmin;
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vertexBuffer[vertexOffset++] = alpha;
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vertexBuffer[vertexOffset++] = tx1;
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vertexBuffer[vertexOffset++] = ty1;
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vertexBuffer[vertexOffset++] = umin;
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vertexBuffer[vertexOffset++] = vmax;
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vertexBuffer[vertexOffset++] = alpha;
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vertexBuffer[vertexOffset++] = tx2;
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vertexBuffer[vertexOffset++] = ty2;
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vertexBuffer[vertexOffset++] = umax;
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vertexBuffer[vertexOffset++] = vmax;
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vertexBuffer[vertexOffset++] = alpha;
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vertexBuffer[vertexOffset++] = tx3;
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vertexBuffer[vertexOffset++] = ty3;
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vertexBuffer[vertexOffset++] = umax;

v3/src/gameobjects/bitmaptext/static/BitmapTextWebGLRenderer.js

Lines changed: 3 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -145,16 +145,19 @@ var BitmapTextWebGLRenderer = function (renderer, gameObject, interpolationPerce
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vertexBuffer[vertexOffset++] = umin;
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vertexBuffer[vertexOffset++] = vmin;
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vertexBuffer[vertexOffset++] = alpha;
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vertexBuffer[vertexOffset++] = tx1;
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vertexBuffer[vertexOffset++] = ty1;
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vertexBuffer[vertexOffset++] = umin;
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vertexBuffer[vertexOffset++] = vmax;
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vertexBuffer[vertexOffset++] = alpha;
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vertexBuffer[vertexOffset++] = tx2;
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vertexBuffer[vertexOffset++] = ty2;
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vertexBuffer[vertexOffset++] = umax;
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vertexBuffer[vertexOffset++] = vmax;
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vertexBuffer[vertexOffset++] = alpha;
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vertexBuffer[vertexOffset++] = tx3;
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vertexBuffer[vertexOffset++] = ty3;
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vertexBuffer[vertexOffset++] = umax;

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