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Update GetTilesWithinShape.js
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src/tilemaps/components/GetTilesWithinShape.js

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@@ -34,7 +34,7 @@ var TriangleToRectangle = function (triangle, rect)
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* @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that have at least one interesting face.
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* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
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* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
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*
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*
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* @return {Phaser.Tilemaps.Tile[]} Array of Tile objects.
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*/
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var GetTilesWithinShape = function (shape, filteringOptions, camera, layer)

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