@@ -51,7 +51,7 @@ var Tile = new Class({
5151 /**
5252 * The LayerData in the Tilemap data that this tile belongs to.
5353 *
54- * @name Phaser.Tilemaps.ImageCollection #layer
54+ * @name Phaser.Tilemaps.Tile #layer
5555 * @type {Phaser.Tilemaps.LayerData }
5656 * @since 3.0.0
5757 */
@@ -61,7 +61,7 @@ var Tile = new Class({
6161 * The index of this tile within the map data corresponding to the tileset, or -1 if this
6262 * represents a blank tile.
6363 *
64- * @name Phaser.Tilemaps.ImageCollection #index
64+ * @name Phaser.Tilemaps.Tile #index
6565 * @type {integer }
6666 * @since 3.0.0
6767 */
@@ -70,7 +70,7 @@ var Tile = new Class({
7070 /**
7171 * The x map coordinate of this tile in tile units.
7272 *
73- * @name Phaser.Tilemaps.ImageCollection #x
73+ * @name Phaser.Tilemaps.Tile #x
7474 * @type {integer }
7575 * @since 3.0.0
7676 */
@@ -79,7 +79,7 @@ var Tile = new Class({
7979 /**
8080 * The y map coordinate of this tile in tile units.
8181 *
82- * @name Phaser.Tilemaps.ImageCollection #y
82+ * @name Phaser.Tilemaps.Tile #y
8383 * @type {integer }
8484 * @since 3.0.0
8585 */
@@ -88,7 +88,7 @@ var Tile = new Class({
8888 /**
8989 * The width of the tile in pixels.
9090 *
91- * @name Phaser.Tilemaps.ImageCollection #width
91+ * @name Phaser.Tilemaps.Tile #width
9292 * @type {integer }
9393 * @since 3.0.0
9494 */
@@ -97,7 +97,7 @@ var Tile = new Class({
9797 /**
9898 * The height of the tile in pixels.
9999 *
100- * @name Phaser.Tilemaps.ImageCollection #height
100+ * @name Phaser.Tilemaps.Tile #height
101101 * @type {integer }
102102 * @since 3.0.0
103103 */
@@ -107,7 +107,7 @@ var Tile = new Class({
107107 * The map's base width of a tile in pixels. Tiled maps support multiple tileset sizes
108108 * within one map, but they are still placed at intervals of the base tile size.
109109 *
110- * @name Phaser.Tilemaps.ImageCollection #baseWidth
110+ * @name Phaser.Tilemaps.Tile #baseWidth
111111 * @type {integer }
112112 * @since 3.0.0
113113 */
@@ -117,7 +117,7 @@ var Tile = new Class({
117117 * The map's base height of a tile in pixels. Tiled maps support multiple tileset sizes
118118 * within one map, but they are still placed at intervals of the base tile size.
119119 *
120- * @name Phaser.Tilemaps.ImageCollection #baseHeight
120+ * @name Phaser.Tilemaps.Tile #baseHeight
121121 * @type {integer }
122122 * @since 3.0.0
123123 */
@@ -128,7 +128,7 @@ var Tile = new Class({
128128 * of the layer this tile is being rendered within. This property does NOT factor in camera
129129 * scroll, layer scale or layer position.
130130 *
131- * @name Phaser.Tilemaps.ImageCollection #pixelX
131+ * @name Phaser.Tilemaps.Tile #pixelX
132132 * @type {number }
133133 * @since 3.0.0
134134 */
@@ -139,7 +139,7 @@ var Tile = new Class({
139139 * of the layer this tile is being rendered within. This property does NOT factor in camera
140140 * scroll, layer scale or layer position.
141141 *
142- * @name Phaser.Tilemaps.ImageCollection #pixelY
142+ * @name Phaser.Tilemaps.Tile #pixelY
143143 * @type {number }
144144 * @since 3.0.0
145145 */
@@ -150,7 +150,7 @@ var Tile = new Class({
150150 /**
151151 * Tile specific properties. These usually come from Tiled.
152152 *
153- * @name Phaser.Tilemaps.ImageCollection #properties
153+ * @name Phaser.Tilemaps.Tile #properties
154154 * @type {object }
155155 * @since 3.0.0
156156 */
@@ -159,7 +159,7 @@ var Tile = new Class({
159159 /**
160160 * The rotation angle of this tile.
161161 *
162- * @name Phaser.Tilemaps.ImageCollection #rotation
162+ * @name Phaser.Tilemaps.Tile #rotation
163163 * @type {number }
164164 * @since 3.0.0
165165 */
@@ -168,7 +168,7 @@ var Tile = new Class({
168168 /**
169169 * Whether the tile should collide with any object on the left side.
170170 *
171- * @name Phaser.Tilemaps.ImageCollection #collideLeft
171+ * @name Phaser.Tilemaps.Tile #collideLeft
172172 * @type {boolean }
173173 * @since 3.0.0
174174 */
@@ -177,7 +177,7 @@ var Tile = new Class({
177177 /**
178178 * Whether the tile should collide with any object on the right side.
179179 *
180- * @name Phaser.Tilemaps.ImageCollection #collideRight
180+ * @name Phaser.Tilemaps.Tile #collideRight
181181 * @type {boolean }
182182 * @since 3.0.0
183183 */
@@ -186,7 +186,7 @@ var Tile = new Class({
186186 /**
187187 * Whether the tile should collide with any object on the top side.
188188 *
189- * @name Phaser.Tilemaps.ImageCollection #collideUp
189+ * @name Phaser.Tilemaps.Tile #collideUp
190190 * @type {boolean }
191191 * @since 3.0.0
192192 */
@@ -195,7 +195,7 @@ var Tile = new Class({
195195 /**
196196 * Whether the tile should collide with any object on the bottom side.
197197 *
198- * @name Phaser.Tilemaps.ImageCollection #collideDown
198+ * @name Phaser.Tilemaps.Tile #collideDown
199199 * @type {boolean }
200200 * @since 3.0.0
201201 */
@@ -204,7 +204,7 @@ var Tile = new Class({
204204 /**
205205 * Whether the tile's left edge is interesting for collisions.
206206 *
207- * @name Phaser.Tilemaps.ImageCollection #faceLeft
207+ * @name Phaser.Tilemaps.Tile #faceLeft
208208 * @type {boolean }
209209 * @since 3.0.0
210210 */
@@ -213,7 +213,7 @@ var Tile = new Class({
213213 /**
214214 * Whether the tile's right edge is interesting for collisions.
215215 *
216- * @name Phaser.Tilemaps.ImageCollection #faceRight
216+ * @name Phaser.Tilemaps.Tile #faceRight
217217 * @type {boolean }
218218 * @since 3.0.0
219219 */
@@ -222,7 +222,7 @@ var Tile = new Class({
222222 /**
223223 * Whether the tile's top edge is interesting for collisions.
224224 *
225- * @name Phaser.Tilemaps.ImageCollection #faceTop
225+ * @name Phaser.Tilemaps.Tile #faceTop
226226 * @type {boolean }
227227 * @since 3.0.0
228228 */
@@ -231,7 +231,7 @@ var Tile = new Class({
231231 /**
232232 * Whether the tile's bottom edge is interesting for collisions.
233233 *
234- * @name Phaser.Tilemaps.ImageCollection #faceBottom
234+ * @name Phaser.Tilemaps.Tile #faceBottom
235235 * @type {boolean }
236236 * @since 3.0.0
237237 */
@@ -240,7 +240,7 @@ var Tile = new Class({
240240 /**
241241 * Tile collision callback.
242242 *
243- * @name Phaser.Tilemaps.ImageCollection #collisionCallback
243+ * @name Phaser.Tilemaps.Tile #collisionCallback
244244 * @type {function }
245245 * @since 3.0.0
246246 */
@@ -249,7 +249,7 @@ var Tile = new Class({
249249 /**
250250 * The context in which the collision callback will be called.
251251 *
252- * @name Phaser.Tilemaps.ImageCollection #collisionCallbackContext
252+ * @name Phaser.Tilemaps.Tile #collisionCallbackContext
253253 * @type {object }
254254 * @since 3.0.0
255255 */
@@ -259,7 +259,7 @@ var Tile = new Class({
259259 * The tint to apply to this tile. Note: tint is currently a single color value instead of
260260 * the 4 corner tint component on other GameObjects.
261261 *
262- * @name Phaser.Tilemaps.ImageCollection #tint
262+ * @name Phaser.Tilemaps.Tile #tint
263263 * @type {number }
264264 * @default
265265 * @since 3.0.0
@@ -269,7 +269,7 @@ var Tile = new Class({
269269 /**
270270 * An empty object where physics-engine specific information (e.g. bodies) may be stored.
271271 *
272- * @name Phaser.Tilemaps.ImageCollection #physics
272+ * @name Phaser.Tilemaps.Tile #physics
273273 * @type {object }
274274 * @since 3.0.0
275275 */
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