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Mesh and Quad Game Objects now support rendering with normal maps.
1 parent 7e71b24 commit 71d85be

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Lines changed: 1 addition & 3 deletions

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src/gameobjects/mesh/MeshWebGLRenderer.js

Lines changed: 1 addition & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -56,8 +56,6 @@ var MeshWebGLRenderer = function (renderer, src, interpolationPercentage, camera
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camMatrix.multiply(spriteMatrix, calcMatrix);
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}
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var frame = src.frame;
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var vertices = src.vertices;
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var uvs = src.uv;
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var colors = src.colors;
@@ -71,7 +69,7 @@ var MeshWebGLRenderer = function (renderer, src, interpolationPercentage, camera
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pipeline.flush();
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}
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var textureUnit = renderer.setTextureSource(frame.source);
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var textureUnit = pipeline.setGameObject(src);
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var vertexViewF32 = pipeline.vertexViewF32;
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var vertexViewU32 = pipeline.vertexViewU32;

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