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Removed draw method
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src/renderer/webgl/RenderTarget.js

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@@ -197,21 +197,6 @@ var RenderTarget = new Class({
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this.renderer.popFramebuffer();
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},
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/**
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* Draws a quad to the pipeline, using this Render Target texture,
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* sized so that it fills the renderer.
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*
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* @name Phaser.Renderer.WebGL.RenderTarget#draw
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* @since 3.50.0
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draw: function ()
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{
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var width = this.renderer.width;
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var height = this.renderer.height;
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this.pipeline.drawFillRect(0, 0, width, height, 0, 1, this.texture);
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},
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*/
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/**
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* Removes all external references from this class and deletes the
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* WebGL framebuffer and texture instances.

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