@@ -10,7 +10,7 @@ var Utils = require('./Utils');
1010
1111/**
1212 * @classdesc
13- * [description]
13+ * [pending] explain the concept behind the pipelines, what they are and how they work.
1414 *
1515 * @class WebGLPipeline
1616 * @memberOf Phaser.Renderer.WebGL
@@ -26,7 +26,7 @@ var WebGLPipeline = new Class({
2626 function WebGLPipeline ( config )
2727 {
2828 /**
29- * [description ]
29+ * [pending ]
3030 *
3131 * @name Phaser.Renderer.WebGL.WebGLPipeline#name
3232 * @type {string }
@@ -53,7 +53,7 @@ var WebGLPipeline = new Class({
5353 this . view = config . game . canvas ;
5454
5555 /**
56- * [description ]
56+ * [pending ]
5757 *
5858 * @name Phaser.Renderer.WebGL.WebGLPipeline#resolution
5959 * @type {number }
@@ -62,7 +62,7 @@ var WebGLPipeline = new Class({
6262 this . resolution = config . game . config . resolution ;
6363
6464 /**
65- * [description ]
65+ * [pending ]
6666 *
6767 * @name Phaser.Renderer.WebGL.WebGLPipeline#width
6868 * @type {number }
@@ -71,7 +71,7 @@ var WebGLPipeline = new Class({
7171 this . width = config . game . config . width * this . resolution ;
7272
7373 /**
74- * [description ]
74+ * [pending ]
7575 *
7676 * @name Phaser.Renderer.WebGL.WebGLPipeline#height
7777 * @type {number }
@@ -89,7 +89,7 @@ var WebGLPipeline = new Class({
8989 this . gl = config . gl ;
9090
9191 /**
92- * [description ]
92+ * [pending ]
9393 *
9494 * @name Phaser.Renderer.WebGL.WebGLPipeline#vertexCount
9595 * @type {number }
@@ -99,7 +99,7 @@ var WebGLPipeline = new Class({
9999 this . vertexCount = 0 ;
100100
101101 /**
102- * [description ]
102+ * [pending ]
103103 *
104104 * @name Phaser.Renderer.WebGL.WebGLPipeline#vertexCapacity
105105 * @type {integer }
@@ -117,7 +117,7 @@ var WebGLPipeline = new Class({
117117 this . renderer = config . renderer ;
118118
119119 /**
120- * [description ]
120+ * [pending ]
121121 *
122122 * @name Phaser.Renderer.WebGL.WebGLPipeline#vertexData
123123 * @type {ArrayBuffer }
@@ -126,7 +126,7 @@ var WebGLPipeline = new Class({
126126 this . vertexData = ( config . vertices ? config . vertices : new ArrayBuffer ( config . vertexCapacity * config . vertexSize ) ) ;
127127
128128 /**
129- * [description ]
129+ * [pending ]
130130 *
131131 * @name Phaser.Renderer.WebGL.WebGLPipeline#vertexBuffer
132132 * @type {WebGLBuffer }
@@ -135,7 +135,7 @@ var WebGLPipeline = new Class({
135135 this . vertexBuffer = this . renderer . createVertexBuffer ( ( config . vertices ? config . vertices : this . vertexData . byteLength ) , this . gl . STREAM_DRAW ) ;
136136
137137 /**
138- * [description ]
138+ * [pending ]
139139 *
140140 * @name Phaser.Renderer.WebGL.WebGLPipeline#program
141141 * @type {WebGLProgram }
@@ -144,7 +144,7 @@ var WebGLPipeline = new Class({
144144 this . program = this . renderer . createProgram ( config . vertShader , config . fragShader ) ;
145145
146146 /**
147- * [description ]
147+ * [pending ]
148148 *
149149 * @name Phaser.Renderer.WebGL.WebGLPipeline#attributes
150150 * @type {object }
@@ -153,7 +153,7 @@ var WebGLPipeline = new Class({
153153 this . attributes = config . attributes ;
154154
155155 /**
156- * [description ]
156+ * [pending ]
157157 *
158158 * @name Phaser.Renderer.WebGL.WebGLPipeline#vertexSize
159159 * @type {integer }
@@ -162,7 +162,7 @@ var WebGLPipeline = new Class({
162162 this . vertexSize = config . vertexSize ;
163163
164164 /**
165- * [description ]
165+ * [pending ]
166166 *
167167 * @name Phaser.Renderer.WebGL.WebGLPipeline#topology
168168 * @type {integer }
@@ -171,7 +171,7 @@ var WebGLPipeline = new Class({
171171 this . topology = config . topology ;
172172
173173 /**
174- * [description ]
174+ * [pending ]
175175 *
176176 * @name Phaser.Renderer.WebGL.WebGLPipeline#bytes
177177 * @type {Uint8Array }
@@ -200,16 +200,16 @@ var WebGLPipeline = new Class({
200200 } ,
201201
202202 /**
203- * [description ]
203+ * [pending ]
204204 *
205205 * @method Phaser.Renderer.WebGL.WebGLPipeline#addAttribute
206206 * @since 3.2.0
207207 *
208- * @param {string } name - [description ]
209- * @param {integer } size - [description ]
210- * @param {integer } type - [description ]
211- * @param {boolean } normalized - [description ]
212- * @param {integer } offset - [description ]
208+ * @param {string } name - [pending ]
209+ * @param {integer } size - [pending ]
210+ * @param {integer } type - [pending ]
211+ * @param {boolean } normalized - [pending ]
212+ * @param {integer } offset - [pending ]
213213 *
214214 * @return {Phaser.Renderer.WebGL.WebGLPipeline } [description]
215215 */
@@ -227,7 +227,7 @@ var WebGLPipeline = new Class({
227227 } ,
228228
229229 /**
230- * [description ]
230+ * [pending ]
231231 *
232232 * @method Phaser.Renderer.WebGL.WebGLPipeline#shouldFlush
233233 * @since 3.0.0
@@ -240,7 +240,7 @@ var WebGLPipeline = new Class({
240240 } ,
241241
242242 /**
243- * [description ]
243+ * [pending ]
244244 *
245245 * @method Phaser.Renderer.WebGL.WebGLPipeline#resize
246246 * @since 3.0.0
@@ -259,7 +259,7 @@ var WebGLPipeline = new Class({
259259 } ,
260260
261261 /**
262- * [description ]
262+ * [pending ]
263263 *
264264 * @method Phaser.Renderer.WebGL.WebGLPipeline#bind
265265 * @since 3.0.0
@@ -357,7 +357,7 @@ var WebGLPipeline = new Class({
357357 } ,
358358
359359 /**
360- * [description ]
360+ * [pending ]
361361 *
362362 * @method Phaser.Renderer.WebGL.WebGLPipeline#flush
363363 * @since 3.0.0
@@ -469,16 +469,16 @@ var WebGLPipeline = new Class({
469469 } ,
470470
471471 /**
472- * [description ]
472+ * [pending ]
473473 *
474474 * @method Phaser.Renderer.WebGL.WebGLPipeline#setFloat4
475475 * @since 3.2.0
476476 *
477- * @param {string } name - [description ]
478- * @param {float } x - [description ]
479- * @param {float } y - [description ]
480- * @param {float } z - [description ]
481- * @param {float } w - [description ]
477+ * @param {string } name - [pending ]
478+ * @param {float } x - [pending ]
479+ * @param {float } y - [pending ]
480+ * @param {float } z - [pending ]
481+ * @param {float } w - [pending ]
482482 *
483483 * @return {Phaser.Renderer.WebGL.WebGLPipeline } [description]
484484 */
@@ -544,16 +544,16 @@ var WebGLPipeline = new Class({
544544 } ,
545545
546546 /**
547- * [description ]
547+ * [pending ]
548548 *
549549 * @method Phaser.Renderer.WebGL.WebGLPipeline#setInt4
550550 * @since 3.2.0
551551 *
552- * @param {string } name - [description ]
553- * @param {integer } x - [description ]
554- * @param {integer } y - [description ]
555- * @param {integer } z - [description ]
556- * @param {integer } w - [description ]
552+ * @param {string } name - [pending ]
553+ * @param {integer } x - [pending ]
554+ * @param {integer } y - [pending ]
555+ * @param {integer } z - [pending ]
556+ * @param {integer } w - [pending ]
557557 *
558558 * @return {Phaser.Renderer.WebGL.WebGLPipeline } [description]
559559 */
@@ -605,9 +605,9 @@ var WebGLPipeline = new Class({
605605 * @method Phaser.Renderer.WebGL.WebGLPipeline#setMatrix4
606606 * @since 3.2.0
607607 *
608- * @param {string } name - [description ]
609- * @param {boolean } transpose - [description ]
610- * @param {Float32Array } matrix - [description ]
608+ * @param {string } name - [pending ]
609+ * @param {boolean } transpose - [pending ]
610+ * @param {Float32Array } matrix - [pending ]
611611 *
612612 * @return {Phaser.Renderer.WebGL.WebGLPipeline } [description]
613613 */
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