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Copy file name to clipboardExpand all lines: CHANGELOG.md
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@@ -108,6 +108,7 @@ Doing this gives you the ability to modify the texture before this happens, allo
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* The Cameras `setScene` method, which is called automatically when a new Camera is created, will now call `updateSystem` which correctly increases the custom viewport counter. This fixes an issue with mini-cams inside of larger cameras not clipping their contents properly. If a Camera is moved to another Scene it also now correctly shrinks the total custom viewport counter.
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* Due to the two fixes above another bug was fixed: The ability for you to swap between Cameras with and without `setRenderToTexture` enabled with custom shaders. Previously if you used this with a custom shader then only the first Camera using the shader would render, the rest would appear black. Now, all Cameras using the custom shader work correctly. As a result all of the 'experimental' Camera rendering properties from 3.12 have been moved to stable.
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* If you destroyed a Game Object that had a custom cursor set during one of its input events the cursor didn't correctly reset. Fix #4033 (thanks @pantoninho)
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*`RenderTexture.resize` wouldn't correctly resize the texture under WebGL. Fix #4034 (thanks @jbpuryear)
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