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* This effect will rotate the Camera so that the viewport finishes at the given angle in radians,
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* over the duration and with the ease specified.
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*
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* @method Phaser.Cameras.Scene2D.Camera#rotateTo
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* @since 3.16.0
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*
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* @param {number} radians - The destination angle in radians to rotate the Camera viewport to. If the angle is positive then the rotation is clockwise else anticlockwise
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* @param {boolean} [shortestPath=false] - If shortest path is set to true the camera will rotate in the quickest direction clockwise or anti-clockwise.
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* @param {integer} [duration=1000] - The duration of the effect in milliseconds.
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* @param {(string|function)} [ease='Linear'] - The ease to use for the rotation. Can be any of the Phaser Easing constants or a custom function.
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* @param {boolean} [force=false] - Force the rotation effect to start immediately, even if already running.
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* @param {CameraRotateCallback} [callback] - This callback will be invoked every frame for the duration of the effect.
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* It is sent four arguments: A reference to the camera, a progress amount between 0 and 1 indicating how complete the effect is,
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* the current camera rotation angle in radians.
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* @param {any} [context] - The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs.
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*
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* @return {Phaser.Cameras.Scene2D.Camera} This Camera instance.
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