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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -63,7 +63,7 @@ var GameObjectCreator = new Class({
6363 /**
6464 * A reference to the Scene Update List.
6565 *
66- * @name Phaser.GameObjects.GameObjectCreator#updateList;
66+ * @name Phaser.GameObjects.GameObjectCreator#updateList
6767 * @type {Phaser.GameObjects.UpdateList }
6868 * @protected
6969 * @since 3.0.0
Original file line number Diff line number Diff line change @@ -62,7 +62,7 @@ var GameObjectFactory = new Class({
6262 /**
6363 * A reference to the Scene Update List.
6464 *
65- * @name Phaser.GameObjects.GameObjectFactory#updateList;
65+ * @name Phaser.GameObjects.GameObjectFactory#updateList
6666 * @type {Phaser.GameObjects.UpdateList }
6767 * @protected
6868 * @since 3.0.0
@@ -105,7 +105,7 @@ var GameObjectFactory = new Class({
105105
106106 /**
107107 * Adds an existing Game Object to this Scene.
108- *
108+ *
109109 * If the Game Object renders, it will be added to the Display List.
110110 * If it has a `preUpdate` method, it will be added to the Update List.
111111 *
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