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Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -35,6 +35,16 @@ var GameObject = new Class({
3535 */
3636 this . scene = scene ;
3737
38+ /**
39+ * The parent Container of this Game Object, if any.
40+ * Game Objects do not have to belong to Containers and can exist on the
41+ * Display List on their own.
42+ *
43+ * @property {Phaser.GameObject.Container } parent
44+ * @protected
45+ */
46+ this . parent = null ;
47+
3848 /**
3949 * A textual representation of this Game Object, i.e. `sprite`.
4050 * Used internally by Phaser but is available for your own custom classes to populate.
@@ -149,6 +159,24 @@ var GameObject = new Class({
149159 return this ;
150160 } ,
151161
162+ // Testing: Add this Game Object to a Container parent.
163+ // Can only belong to one Container at once.
164+ // The Container takes over its transform and depth management.
165+ // Call this method with no arguments to remove it from a parent.
166+ setParent : function ( newParent )
167+ {
168+ if ( newParent )
169+ {
170+ newParent . add ( this ) ;
171+ }
172+ else if ( this . parent )
173+ {
174+ this . parent . remove ( this ) ;
175+ }
176+
177+ return this ;
178+ } ,
179+
152180 /**
153181 * This is a quick chainable alias to the `DataProxy.set` method.
154182 * It allows you to set a key and value in this Game Objects data store.
@@ -269,7 +297,7 @@ var GameObject = new Class({
269297 this . scene . sys . sortChildrenFlag = true ;
270298
271299 this . active = false ;
272- this . Visible = false ;
300+ this . visible = false ;
273301
274302 this . data = undefined ;
275303
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