Skip to content

Commit 7772590

Browse files
committed
Docs update.
1 parent 6a314a6 commit 7772590

1 file changed

Lines changed: 13 additions & 6 deletions

File tree

README.md

Lines changed: 13 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -67,20 +67,24 @@ Finally the list of [community authored Phaser Tutorials](http://www.lessmilk.co
6767

6868
Version 2.1.0 - "Cairhien" - -in development-
6969

70-
### Updates
71-
72-
* Updated to [p2.js 0.6.0](https://github.com/schteppe/p2.js/commit/d1c7a340c42e4d5d1d939fba5fd13c5e49d6abd2) - this was an API breaking change, so please see the p2.js section of this change log specifically if you're using p2 in your game.
73-
* TypeScript definition updates to help fix for the `noimplicitany` option (thanks @Waog #1088)
74-
* All of the Pixi geom classes have been removed from the build file as they aren't needed (the Phaser.Geom classes overwrite them), saving some space in the process.
75-
7670
### New Features
7771

72+
* Updated to [p2.js 0.6.0](https://github.com/schteppe/p2.js/commit/d1c7a340c42e4d5d1d939fba5fd13c5e49d6abd2) - this was an API breaking change, so please see the p2.js section of this change log specifically if you're using p2 in your game.
7873
* Device will now detect for Kindle and PS Vita (thanks @lucbloom)
7974
* Device will now detect for Cordova (thanks @videlais #1102)
8075
* Arcade Physics Body.skipQuadTree is a new boolean that if set to `true` when you collide the Sprite against a Group it will tell Phaser to skip using a QuadTree for that collision. This is handy if this Body is especially large.
8176
* Arcade Physics World.skipQuadTree will disable the use of all QuadTrees in collision methods, which can help performance in tightly packed scenes.
8277
* Cordova 'deviceready' event check added (thanks @videlais #1120)
8378
* Loader.useXDomainRequest boolean added. If `true` (the default is `false`) it will use XDomainRequest when loading JSON files instead of xhr. In rare IE edge-cases this may be required. You'll know if you need it (#1131 #1116)
79+
* Added support for Tiled objects type field (thanks @rex64 #1111)
80+
* Tile properties are now copied from the Tiled JSON data to the Phaser.Tile objects when parsed (thanks @beeglebug #1126)
81+
82+
### Updates
83+
84+
* TypeScript definition updates to help fix for the `noimplicitany` option (thanks @Waog #1088)
85+
* TypeScript definitions fixes and updates (thanks @clark-stevenson and @rhmoller)
86+
* All of the Pixi geom classes have been removed from the build file as they aren't needed (the Phaser.Geom classes overwrite them), saving some space in the process.
87+
* Improved consistency of clone methods on geometry classes (thanks @beeglebug #1130)
8488

8589
### Bug Fixes
8690

@@ -94,6 +98,9 @@ Version 2.1.0 - "Cairhien" - -in development-
9498
* Device now recognises ChromeOS as a desktop (thanks @alvinsight @hilts-vaughan #1091)
9599
* Fixed Point.rotate bug (thanks @gamedolphin #1107)
96100
* InputHandler.checkBoundsRect was incorrectly assigning a property in Sprites fixed to the camera being dragged left (thanks @CraigBeswetherick #1093)
101+
* Swapped argument order of Rectangle.containsRect (thanks @beeglebug #1095 #1125)
102+
* The Game configuration object "renderer" property was being wrongly assigned to Game.renderer instead of renderType (thanks @FedeOmoto #1127)
103+
* Fixed Group.removeBetweens default endIndex (thanks @darfux #1142)
97104

98105
### p2.js 0.6.0 Changes and New Features
99106

0 commit comments

Comments
 (0)