@@ -36,7 +36,7 @@ function preload() {
3636 function create() {
3737
3838 //make the world larger than the actual canvas
39- game.world.setSize (1400,1400);
39+ game.world.setBounds (1400,1400);
4040
4141 for(var i=0,nb=10;i<nb;i++){
4242
@@ -46,18 +46,12 @@ function create() {
4646
4747
4848 // background images
49- game.add.sprite(0, 0, 'sky')
50- .scrollFactor.setTo(0, 0);
51- game.add.sprite(0, 360, 'ground')
52- .scrollFactor.setTo(0.5, 0.1);
53- game.add.sprite(0, 400, 'river')
54- .scrollFactor.setTo(1.3, 0.16);
55- game.add.sprite(200, 120, 'cloud0')
56- .scrollFactor.setTo(0.3, 0.1);
57- game.add.sprite(-60, 120, 'cloud1')
58- .scrollFactor.setTo(0.5, 0.1);
59- game.add.sprite(900, 170, 'cloud2')
60- .scrollFactor.setTo(0.7, 0.1);
49+ game.add.sprite(0, 0, 'sky');
50+ game.add.sprite(0, 360, 'ground');
51+ game.add.sprite(0, 400, 'river');
52+ game.add.sprite(200, 120, 'cloud0');
53+ game.add.sprite(-60, 120, 'cloud1');
54+ game.add.sprite(900, 170, 'cloud2');
6155
6256
6357 // ufo sprite
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