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Commit 786d181

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Sorted the components
1 parent 2f86100 commit 786d181

2 files changed

Lines changed: 5 additions & 5 deletions

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src/gameobjects/bitmaptext/dynamic/DynamicBitmapText.js

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -39,11 +39,11 @@ var Render = require('./DynamicBitmapTextRender');
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* @extends Phaser.GameObjects.Components.Depth
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* @extends Phaser.GameObjects.Components.Origin
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* @extends Phaser.GameObjects.Components.Pipeline
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* @extends Phaser.GameObjects.Components.ScrollFactor
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* @extends Phaser.GameObjects.Components.Texture
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* @extends Phaser.GameObjects.Components.Tint
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* @extends Phaser.GameObjects.Components.Transform
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* @extends Phaser.GameObjects.Components.Visible
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* @extends Phaser.GameObjects.Components.ScrollFactor
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*
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* @param {Phaser.Scene} scene - The Scene to which this Game Object belongs. It can only belong to one Scene at any given time.
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* @param {number} [x=0] - The x coordinate of this Game Object in world space.
@@ -62,11 +62,11 @@ var DynamicBitmapText = new Class({
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Components.Depth,
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Components.Origin,
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Components.Pipeline,
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Components.ScrollFactor,
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Components.Texture,
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Components.Tint,
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Components.Transform,
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Components.Visible,
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Components.ScrollFactor,
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Render
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],
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src/gameobjects/bitmaptext/static/BitmapText.js

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -43,12 +43,12 @@ var Render = require('./BitmapTextRender');
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* @extends Phaser.GameObjects.Components.Origin
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* @extends Phaser.GameObjects.Components.Pipeline
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* @extends Phaser.GameObjects.Components.ScaleMode
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* @extends Phaser.GameObjects.Components.ScrollFactor
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* @extends Phaser.GameObjects.Components.Texture
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* @extends Phaser.GameObjects.Components.Tint
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* @extends Phaser.GameObjects.Components.Transform
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* @extends Phaser.GameObjects.Components.Visible
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* @extends Phaser.GameObjects.Components.ScrollFactor
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*
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*
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* @param {Phaser.Scene} scene - The Scene to which this Game Object belongs. It can only belong to one Scene at any given time.
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* @param {number} [x=0] - The x coordinate of this Game Object in world space.
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* @param {number} [y=0] - The y coordinate of this Game Object in world space.
@@ -67,11 +67,11 @@ var BitmapText = new Class({
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Components.Origin,
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Components.Pipeline,
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Components.ScaleMode,
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Components.ScrollFactor,
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Components.Texture,
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Components.Tint,
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Components.Transform,
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Components.Visible,
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Components.ScrollFactor,
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Render
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],
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