@@ -267,7 +267,7 @@ var Zone = new Class({
267267 setAlpha : function ( )
268268 {
269269 } ,
270-
270+
271271 /**
272272 * A NOOP method so you can pass a Zone to a Container in Canvas.
273273 * Calling this method will do nothing. It is intentionally empty.
@@ -285,14 +285,14 @@ var Zone = new Class({
285285 *
286286 * @method Phaser.GameObjects.Zone#renderCanvas
287287 * @private
288- * @since 3.0 .0
289- *
288+ * @since 3.53 .0
289+ *
290290 * @param {Phaser.Renderer.Canvas.CanvasRenderer } renderer - A reference to the current active Canvas renderer.
291291 * @param {Phaser.GameObjects.Image } src - The Game Object being rendered in this call.
292292 * @param {Phaser.Cameras.Scene2D.Camera } camera - The Camera that is rendering the Game Object.
293293 * @param {Phaser.GameObjects.Components.TransformMatrix } parentMatrix - This transform matrix is defined if the game object is nested
294294 */
295- renderCanvas : function ( renderer , src , camera , parentMatrix )
295+ renderCanvas : function ( renderer , src , camera )
296296 {
297297 camera . addToRenderList ( src ) ;
298298 } ,
@@ -302,14 +302,14 @@ var Zone = new Class({
302302 *
303303 * @method Phaser.GameObjects.Zone#renderWebGL
304304 * @private
305- * @since 3.0 .0
306- *
305+ * @since 3.53 .0
306+ *
307307 * @param {Phaser.Renderer.WebGL.WebGLRenderer } renderer - A reference to the current active WebGL renderer.
308308 * @param {Phaser.GameObjects.Image } src - The Game Object being rendered in this call.
309309 * @param {Phaser.Cameras.Scene2D.Camera } camera - The Camera that is rendering the Game Object.
310310 * @param {Phaser.GameObjects.Components.TransformMatrix } parentMatrix - This transform matrix is defined if the game object is nested
311311 */
312- renderWebGL : function ( renderer , src , camera , parentMatrix )
312+ renderWebGL : function ( renderer , src , camera )
313313 {
314314 camera . addToRenderList ( src ) ;
315315 }
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