@@ -155,14 +155,16 @@ var StaticTilemapLayer = new Class({
155155 this . skipCull = false ;
156156
157157 /**
158- * In isometric mode, you can control the amount of distance (in tiles, from the cameras' borders) that the Cameras before culling.
158+ * In isometric mode, you can control the amount of distance (in tiles, from the cameras borders)
159+ * that the cameras will still render tiles before culling.
160+ *
159161 * By default the camera will allow 1 full tile in all directions.
160162 *
161- * However, there are some instances when you may wish to adjust this, and changing this variable allows you to do so.
162- *
163+ * However, there are some instances when you may wish to adjust this, and changing this property allows you to do so.
164+ *
163165 * @name Phaser.Tilemaps.StaticTilemapLayer#isoCullDistances
164166 * @type {Phaser.Math.Vector2 }
165- * @since 3.23 .0
167+ * @since 3.50 .0
166168 */
167169 this . isoCullDistances = new Vector2 ( 1 , 1 ) ;
168170
@@ -381,7 +383,7 @@ var StaticTilemapLayer = new Class({
381383 {
382384 this . updateVBOData ( ) ;
383385 } , this ) ;
384-
386+
385387 } ,
386388
387389 /**
@@ -1373,7 +1375,7 @@ var StaticTilemapLayer = new Class({
13731375 */
13741376 tileToWorldX : function ( tileX , camera )
13751377 {
1376- return this . tilemap . TileToWorldX ( tileX , camera , this . layer ) ;
1378+ return this . tilemap . tileToWorldX ( tileX , camera , this . layer ) ;
13771379 } ,
13781380
13791381 /**
@@ -1390,7 +1392,7 @@ var StaticTilemapLayer = new Class({
13901392 */
13911393 tileToWorldY : function ( tileY , camera )
13921394 {
1393- return this . tilemap . TileToWorldY ( tileY , camera , this . layer ) ;
1395+ return this . tilemap . tileToWorldY ( tileY , camera , this . layer ) ;
13941396 } ,
13951397
13961398 /**
@@ -1410,7 +1412,7 @@ var StaticTilemapLayer = new Class({
14101412 */
14111413 tileToWorldXY : function ( tileX , tileY , point , camera )
14121414 {
1413- return this . tilemap . TileToWorldXY ( tileX , tileY , point , camera , this . layer ) ;
1415+ return this . tilemap . tileToWorldXY ( tileX , tileY , point , camera , this . layer ) ;
14141416 } ,
14151417
14161418 /**
@@ -1429,7 +1431,7 @@ var StaticTilemapLayer = new Class({
14291431 */
14301432 worldToTileX : function ( worldX , snapToFloor , camera )
14311433 {
1432- return this . tilemap . WorldToTileX ( worldX , snapToFloor , camera , this . layer ) ;
1434+ return this . tilemap . worldToTileX ( worldX , snapToFloor , camera , this . layer ) ;
14331435 } ,
14341436
14351437 /**
@@ -1448,7 +1450,7 @@ var StaticTilemapLayer = new Class({
14481450 */
14491451 worldToTileY : function ( worldY , snapToFloor , camera )
14501452 {
1451- return this . tilemap . WorldToTileY ( worldY , snapToFloor , camera , this . layer ) ;
1453+ return this . tilemap . worldToTileY ( worldY , snapToFloor , camera , this . layer ) ;
14521454 } ,
14531455
14541456 /**
@@ -1470,7 +1472,7 @@ var StaticTilemapLayer = new Class({
14701472 */
14711473 worldToTileXY : function ( worldX , worldY , snapToFloor , point , camera )
14721474 {
1473- return this . tilemap . WorldToTileXY ( worldX , worldY , snapToFloor , point , camera , this . layer ) ;
1475+ return this . tilemap . worldToTileXY ( worldX , worldY , snapToFloor , point , camera , this . layer ) ;
14741476 } ,
14751477
14761478 /**
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