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Update Rope.js
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src/gameobjects/rope/Rope.js

Lines changed: 1 addition & 1 deletion
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@@ -221,7 +221,7 @@ var Rope = new Class({
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* Flipping always takes place from the middle of the texture and does not impact the scale value.
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* If this Game Object has a physics body, it will not change the body. This is a rendering toggle only.
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*
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* @name Phaser.GameObjects.Rope#flipY
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* @name Phaser.GameObjects.Rope#_flipY
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* @type {boolean}
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* @default false
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* @private

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