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Added to the docs
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src/input/mouse/MouseManager.js

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@@ -272,6 +272,7 @@ var MouseManager = new Class({
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/**
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* Starts the Mouse Event listeners running.
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* This is called automatically and does not need to be manually invoked.
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*
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* @method Phaser.Input.Mouse.MouseManager#startListeners
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* @since 3.0.0
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/**
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* Stops the Mouse Event listeners.
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* This is called automatically and does not need to be manually invoked.
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*
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* @method Phaser.Input.Mouse.MouseManager#stopListeners
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* @since 3.0.0

src/input/touch/TouchManager.js

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@@ -174,9 +174,9 @@ var TouchManager = new Class({
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/**
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* Starts the Touch Event listeners running.
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* This is called automatically and does not need to be manually invoked.
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*
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* @method Phaser.Input.Touch.TouchManager#startListeners
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* @private
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* @since 3.0.0
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*/
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startListeners: function ()
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/**
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* Stops the Touch Event listeners.
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* This is called automatically and does not need to be manually invoked.
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*
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* @method Phaser.Input.Touch.TouchManager#stopListeners
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* @private
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* @since 3.0.0
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*/
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stopListeners: function ()

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