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Update CHANGELOG-v3.50.md
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CHANGELOG-v3.50.md

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@@ -760,6 +760,7 @@ Since v3.0.0 the Game Object `render` functions have received a parameter called
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* When taking a `snapshot` in WebGL it would often have an extra line of empty pixels at the top of the resulting image, due to a rounding error in the `WebGLSnapshot` function. Fix #4956 (thanks @gammafp @telinc1)
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* You can now draw a `Group` to a `RenderTexture`. Previously, it failed to pass the camera across, resulting in none of the Group children being drawn. Fix #5330 (thanks @somnolik)
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* `Particles.EmitterOp.setMethods` will now reset both `onEmit` and `onUpdate` to their default values. This allows you to reconfigure an emitter op with a new type of value and not have it stuck on the previous one. Fix #3663 (thanks @samme)
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* `Particles.EmitterOp` now cleanly separates between the different types of property configuration options. `start | end` will now ease between the two values, `min | max` will pick a random value between them and `random: []` will pick a random element. They no longer get mixed together. Fix #3608 (thanks @samme)
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### Namespace Updates
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