@@ -185,37 +185,39 @@ var TimeStep = new Class({
185185 this . forceSetTimeOut = GetValue ( config , 'forceSetTimeOut' , false ) ;
186186
187187 /**
188- * [description]
188+ * The time, calculated at the start of the current step, as smoothed by the delta value.
189189 *
190190 * @name Phaser.Core.TimeStep#time
191- * @type {integer }
191+ * @type {number }
192192 * @default 0
193193 * @since 3.0.0
194194 */
195195 this . time = 0 ;
196196
197197 /**
198- * [description]
198+ * The time at which the game started running. This value is adjusted if the game is then
199+ * paused and resumes.
199200 *
200201 * @name Phaser.Core.TimeStep#startTime
201- * @type {integer }
202+ * @type {number }
202203 * @default 0
203204 * @since 3.0.0
204205 */
205206 this . startTime = 0 ;
206207
207208 /**
208- * [description]
209+ * The time, as returned by `performance.now` of the previous step.
209210 *
210211 * @name Phaser.Core.TimeStep#lastTime
211- * @type {integer }
212+ * @type {number }
212213 * @default 0
213214 * @since 3.0.0
214215 */
215216 this . lastTime = 0 ;
216217
217218 /**
218- * [description]
219+ * The current frame the game is on. This counter is incremented once every game step, regardless of how much
220+ * time has passed and is unaffected by delta smoothing.
219221 *
220222 * @name Phaser.Core.TimeStep#frame
221223 * @type {integer }
@@ -226,7 +228,8 @@ var TimeStep = new Class({
226228 this . frame = 0 ;
227229
228230 /**
229- * [description]
231+ * Is the browser currently considered in focus by the Page Visibility API?
232+ * This value is set in the `blur` method, which is called automatically by the Game instance.
230233 *
231234 * @name Phaser.Core.TimeStep#inFocus
232235 * @type {boolean }
@@ -237,18 +240,18 @@ var TimeStep = new Class({
237240 this . inFocus = true ;
238241
239242 /**
240- * [description]
243+ * The timestamp at which the game became paused, as determined by the Page Visibility API.
241244 *
242245 * @name Phaser.Core.TimeStep#_pauseTime
243- * @type {integer }
246+ * @type {number }
244247 * @private
245248 * @default 0
246249 * @since 3.0.0
247250 */
248251 this . _pauseTime = 0 ;
249252
250253 /**
251- * [description]
254+ * An internal counter to allow for the browser 'cooling down' after coming back into focus.
252255 *
253256 * @name Phaser.Core.TimeStep#_coolDown
254257 * @type {integer }
@@ -259,7 +262,7 @@ var TimeStep = new Class({
259262 this . _coolDown = 0 ;
260263
261264 /**
262- * [description]
265+ * The delta time, in ms, since the last game step. This is a clamped and smoothed average value.
263266 *
264267 * @name Phaser.Core.TimeStep#delta
265268 * @type {integer }
@@ -269,7 +272,7 @@ var TimeStep = new Class({
269272 this . delta = 0 ;
270273
271274 /**
272- * [description]
275+ * Internal index of the delta history position.
273276 *
274277 * @name Phaser.Core.TimeStep#deltaIndex
275278 * @type {integer }
@@ -279,7 +282,7 @@ var TimeStep = new Class({
279282 this . deltaIndex = 0 ;
280283
281284 /**
282- * [description]
285+ * Internal array holding the previous delta values, used for delta smoothing.
283286 *
284287 * @name Phaser.Core.TimeStep#deltaHistory
285288 * @type {integer[] }
@@ -288,7 +291,9 @@ var TimeStep = new Class({
288291 this . deltaHistory = [ ] ;
289292
290293 /**
291- * [description]
294+ * The maximum number of delta values that are retained in order to calculate a smoothed moving average.
295+ *
296+ * This can be changed in the Game Config via the `fps.deltaHistory` property. The default is 10.
292297 *
293298 * @name Phaser.Core.TimeStep#deltaSmoothingMax
294299 * @type {integer }
@@ -298,7 +303,10 @@ var TimeStep = new Class({
298303 this . deltaSmoothingMax = GetValue ( config , 'deltaHistory' , 10 ) ;
299304
300305 /**
301- * [description]
306+ * The number of frames that the cooldown is set to after the browser panics over the FPS rate, usually
307+ * as a result of switching tabs and regaining focus.
308+ *
309+ * This can be changed in the Game Config via the `fps.panicMax` property. The default is 120.
302310 *
303311 * @name Phaser.Core.TimeStep#panicMax
304312 * @type {integer }
@@ -309,19 +317,31 @@ var TimeStep = new Class({
309317
310318 /**
311319 * The actual elapsed time in ms between one update and the next.
312- * Unlike with `delta` no smoothing, capping, or averaging is applied to this value.
313- * So please be careful when using this value in calculations.
320+ *
321+ * Unlike with `delta`, no smoothing, capping, or averaging is applied to this value.
322+ * So please be careful when using this value in math calculations.
314323 *
315324 * @name Phaser.Core.TimeStep#rawDelta
316325 * @type {number }
317326 * @default 0
318327 * @since 3.0.0
319328 */
320329 this . rawDelta = 0 ;
330+
331+ /**
332+ * The time, as returned by `performance.now` at the very start of the current step.
333+ * This can differ from the `time` value in that it isn't calculated based on the delta value.
334+ *
335+ * @name Phaser.Core.TimeStep#now
336+ * @type {number }
337+ * @default 0
338+ * @since 3.18.0
339+ */
340+ this . now = 0 ;
321341 } ,
322342
323343 /**
324- * Called when the DOM window.onBlur event triggers.
344+ * Called by the Game instance when the DOM window.onBlur event triggers.
325345 *
326346 * @method Phaser.Core.TimeStep#blur
327347 * @since 3.0.0
@@ -332,7 +352,7 @@ var TimeStep = new Class({
332352 } ,
333353
334354 /**
335- * Called when the DOM window.onFocus event triggers.
355+ * Called by the Game instance when the DOM window.onFocus event triggers.
336356 *
337357 * @method Phaser.Core.TimeStep#focus
338358 * @since 3.0.0
@@ -369,7 +389,8 @@ var TimeStep = new Class({
369389 } ,
370390
371391 /**
372- * [description]
392+ * Resets the time, lastTime, fps averages and delta history.
393+ * Called automatically when a browser sleeps them resumes.
373394 *
374395 * @method Phaser.Core.TimeStep#resetDelta
375396 * @since 3.0.0
@@ -442,8 +463,11 @@ var TimeStep = new Class({
442463 // Because the timestamp passed in from raf represents the beginning of the main thread frame that we’re currently in,
443464 // not the actual time now. As we want to compare this time value against Event timeStamps and the like, we need a
444465 // more accurate one:
466+
445467 var time = window . performance . now ( ) ;
446468
469+ this . now = time ;
470+
447471 var before = time - this . lastTime ;
448472
449473 if ( before < 0 )
@@ -558,7 +582,7 @@ var TimeStep = new Class({
558582 } ,
559583
560584 /**
561- * Manually calls TimeStep.step, passing in the performance.now value to it .
585+ * Manually calls ` TimeStep.step` .
562586 *
563587 * @method Phaser.Core.TimeStep#tick
564588 * @since 3.0.0
@@ -608,7 +632,7 @@ var TimeStep = new Class({
608632
609633 this . running = true ;
610634
611- this . step ( window . performance . now ( ) ) ;
635+ this . step ( ) ;
612636 } ,
613637
614638 /**
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