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Group.setProperty will now check if the property exists before setting it, this applies to Group.setAll and anything else using setProperty internally.
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@@ -65,6 +65,7 @@ Version 2.0.4 - "Mos Shirare" - in development
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* AnimationManager.destroy now iterates through child animations calling destroy on all of them, avoiding a memory leak (thanks stauzs)
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* AnimationManager.play will now call Animation.stop on the current animation before switching to the new one (thanks @nihakue, #713)
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* ArcadePhysics.Body.phase is checked in postUpdate to prevent it from being called multiple times in a single frame.
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* Group.setProperty will now check if the property exists before setting it, this applies to Group.setAll and anything else using setProperty internally.
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