@@ -4253,7 +4253,7 @@ var CONST = {
42534253 * @type {string}
42544254 * @since 3.0.0
42554255 */
4256- VERSION: '3.10.0 ',
4256+ VERSION: '3.10.1 ',
42574257
42584258 BlendModes: __webpack_require__(51),
42594259
@@ -46560,6 +46560,11 @@ var InputManager = new Class({
4656046560 */
4656146561 this.pointersTotal = config.inputActivePointers;
4656246562
46563+ if (config.inputTouch && this.pointersTotal === 1)
46564+ {
46565+ this.pointersTotal = 2;
46566+ }
46567+
4656346568 for (var i = 0; i <= this.pointersTotal; i++)
4656446569 {
4656546570 this.pointers.push(new Pointer(this, i));
@@ -113673,16 +113678,16 @@ module.exports = Origin;
113673113678/**
113674113679 * Provides methods used for getting and setting the transform values of a Game Object.
113675113680 * Should be applied as a mixin and not used directly.
113676- *
113681+ *
113677113682 * @name Phaser.GameObjects.Components.MatrixStack
113678113683 * @since 3.2.0
113679113684 */
113680113685
113681113686var MatrixStack = {
113682113687
113683113688 /**
113684- * [description]
113685- *
113689+ * The matrix stack.
113690+ *
113686113691 * @name Phaser.GameObjects.Components.MatrixStack#matrixStack
113687113692 * @type {Float32Array}
113688113693 * @private
@@ -113691,8 +113696,8 @@ var MatrixStack = {
113691113696 matrixStack: null,
113692113697
113693113698 /**
113694- * [description]
113695- *
113699+ * The current matrix.
113700+ *
113696113701 * @name Phaser.GameObjects.Components.MatrixStack#currentMatrix
113697113702 * @type {Float32Array}
113698113703 * @private
@@ -113701,8 +113706,8 @@ var MatrixStack = {
113701113706 currentMatrix: null,
113702113707
113703113708 /**
113704- * [description]
113705- *
113709+ * The current index of the top of the matrix stack.
113710+ *
113706113711 * @name Phaser.GameObjects.Components.MatrixStack#currentMatrixIndex
113707113712 * @type {integer}
113708113713 * @private
@@ -113711,8 +113716,8 @@ var MatrixStack = {
113711113716 currentMatrixIndex: 0,
113712113717
113713113718 /**
113714- * [description]
113715- *
113719+ * Initialize the matrix stack.
113720+ *
113716113721 * @method Phaser.GameObjects.Components.MatrixStack#initMatrixStack
113717113722 * @since 3.2.0
113718113723 *
@@ -113728,11 +113733,11 @@ var MatrixStack = {
113728113733 },
113729113734
113730113735 /**
113731- * [description]
113732- *
113736+ * Push the current matrix onto the matrix stack.
113737+ *
113733113738 * @method Phaser.GameObjects.Components.MatrixStack#save
113734113739 * @since 3.2.0
113735- *
113740+ *
113736113741 * @return {this} This Game Object instance.
113737113742 */
113738113743 save: function ()
@@ -113750,16 +113755,16 @@ var MatrixStack = {
113750113755 matrixStack[currentMatrixIndex + 3] = currentMatrix[3];
113751113756 matrixStack[currentMatrixIndex + 4] = currentMatrix[4];
113752113757 matrixStack[currentMatrixIndex + 5] = currentMatrix[5];
113753-
113758+
113754113759 return this;
113755113760 },
113756113761
113757113762 /**
113758- * [description]
113759- *
113763+ * Pop the top of the matrix stack into the current matrix.
113764+ *
113760113765 * @method Phaser.GameObjects.Components.MatrixStack#restore
113761113766 * @since 3.2.0
113762- *
113767+ *
113763113768 * @return {this} This Game Object instance.
113764113769 */
113765113770 restore: function ()
@@ -113783,11 +113788,11 @@ var MatrixStack = {
113783113788 },
113784113789
113785113790 /**
113786- * [description]
113787- *
113791+ * Resets the current matrix to the identity matrix.
113792+ *
113788113793 * @method Phaser.GameObjects.Components.MatrixStack#loadIdentity
113789113794 * @since 3.2.0
113790- *
113795+ *
113791113796 * @return {this} This Game Object instance.
113792113797 */
113793113798 loadIdentity: function ()
@@ -113798,18 +113803,18 @@ var MatrixStack = {
113798113803 },
113799113804
113800113805 /**
113801- * [description]
113802- *
113806+ * Transform the current matrix.
113807+ *
113803113808 * @method Phaser.GameObjects.Components.MatrixStack#transform
113804113809 * @since 3.2.0
113805113810 *
113806- * @param {number} a - [description]
113807- * @param {number} b - [description]
113808- * @param {number} c - [description]
113809- * @param {number} d - [description]
113810- * @param {number} tx - [description]
113811- * @param {number} ty - [description]
113812- *
113811+ * @param {number} a - The Scale X value.
113812+ * @param {number} b - The Shear Y value.
113813+ * @param {number} c - The Shear X value.
113814+ * @param {number} d - The Scale Y value.
113815+ * @param {number} tx - The Translate X value.
113816+ * @param {number} ty - The Translate Y value.
113817+ *
113813113818 * @return {this} This Game Object instance.
113814113819 */
113815113820 transform: function (a, b, c, d, tx, ty)
@@ -113833,18 +113838,18 @@ var MatrixStack = {
113833113838 },
113834113839
113835113840 /**
113836- * [description]
113837- *
113841+ * Set a transform matrix as the current matrix.
113842+ *
113838113843 * @method Phaser.GameObjects.Components.MatrixStack#setTransform
113839113844 * @since 3.2.0
113840113845 *
113841- * @param {number} a - [description]
113842- * @param {number} b - [description]
113843- * @param {number} c - [description]
113844- * @param {number} d - [description]
113845- * @param {number} tx - [description]
113846- * @param {number} ty - [description]
113847- *
113846+ * @param {number} a - The Scale X value.
113847+ * @param {number} b - The Shear Y value.
113848+ * @param {number} c - The Shear X value.
113849+ * @param {number} d - The Scale Y value.
113850+ * @param {number} tx - The Translate X value.
113851+ * @param {number} ty - The Translate Y value.
113852+ *
113848113853 * @return {this} This Game Object instance.
113849113854 */
113850113855 setTransform: function (a, b, c, d, tx, ty)
@@ -113862,14 +113867,14 @@ var MatrixStack = {
113862113867 },
113863113868
113864113869 /**
113865- * [description]
113866- *
113870+ * Translate the current matrix.
113871+ *
113867113872 * @method Phaser.GameObjects.Components.MatrixStack#translate
113868113873 * @since 3.2.0
113869113874 *
113870- * @param {number} x - [description]
113871- * @param {number} y - [description]
113872- *
113875+ * @param {number} x - The horizontal translation value.
113876+ * @param {number} y - The vertical translation value.
113877+ *
113873113878 * @return {this} This Game Object instance.
113874113879 */
113875113880 translate: function (x, y)
@@ -113889,14 +113894,14 @@ var MatrixStack = {
113889113894 },
113890113895
113891113896 /**
113892- * [description]
113893- *
113897+ * Scale the current matrix.
113898+ *
113894113899 * @method Phaser.GameObjects.Components.MatrixStack#scale
113895113900 * @since 3.2.0
113896113901 *
113897- * @param {number} x - [description]
113898- * @param {number} y - [description]
113899- *
113902+ * @param {number} x - The horizontal scale value.
113903+ * @param {number} y - The vertical scale value.
113904+ *
113900113905 * @return {this} This Game Object instance.
113901113906 */
113902113907 scale: function (x, y)
@@ -113916,13 +113921,13 @@ var MatrixStack = {
113916113921 },
113917113922
113918113923 /**
113919- * [description]
113920- *
113924+ * Rotate the current matrix.
113925+ *
113921113926 * @method Phaser.GameObjects.Components.MatrixStack#rotate
113922113927 * @since 3.2.0
113923113928 *
113924113929 * @param {number} t - The angle of rotation, in radians.
113925- *
113930+ *
113926113931 * @return {this} This Game Object instance.
113927113932 */
113928113933 rotate: function (t)
0 commit comments