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plugins/spine/src/container Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -13,8 +13,8 @@ var SpineContainerRender = require('./SpineContainerRender');
1313 * A Spine Container is a special kind of Container created specifically for Spine Game Objects.
1414 *
1515 * You have all of the same features of a standard Container, but the rendering functions are optimized specifically
16- * for Spine Game Objects. You must only add ever Spine Game Objects to this type of Container. Although Phaser will
17- * not prevent you from adding other types, they will not render and are likely to throw runtime errors.
16+ * for Spine Game Objects. You must only add ever Spine Game Objects, or other Spine Containers, to this type of Container.
17+ * Although Phaser will not prevent you from adding other types, they will not render and are likely to throw runtime errors.
1818 *
1919 * To create one in a Scene, use the factory methods:
2020 *
@@ -28,6 +28,10 @@ var SpineContainerRender = require('./SpineContainerRender');
2828 * this.make.spinecontainer();
2929 * ```
3030 *
31+ * Note that you should not nest Spine Containers inside regular Containers if you wish to use masks on the
32+ * container children. You can, however, mask children of Spine Containers if they are embedded within other
33+ * Spine Containers. In short, if you need masking, don't mix and match the types.
34+ *
3135 * See the Container documentation for further details about what Containers can do.
3236 *
3337 * @class SpineContainer
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