|
| 1 | + |
| 2 | +var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); |
| 3 | + |
| 4 | +function preload() { |
| 5 | + |
| 6 | + game.load.image('atari1', 'assets/sprites/atari130xe.png'); |
| 7 | + game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png'); |
| 8 | + game.load.image('starfield', 'assets/misc/starfield.jpg'); |
| 9 | + game.load.bitmapFont('carrier', 'assets/fonts/carrier_command.png', 'assets/fonts/carrier_command.xml', null, 0, 24); |
| 10 | + game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71); |
| 11 | + |
| 12 | +} |
| 13 | + |
| 14 | +var group; |
| 15 | +var DaddyGroup; |
| 16 | + |
| 17 | +function create() { |
| 18 | + |
| 19 | + DaddyGroup = game.add.group(); |
| 20 | + |
| 21 | + group = game.add.group(); |
| 22 | + |
| 23 | + // Testing Group.destroy with different object types: |
| 24 | + |
| 25 | + var sprite = game.make.sprite(300, 100, 'atari1'); |
| 26 | + |
| 27 | + var graphics = game.make.graphics(0, 0); |
| 28 | + graphics.beginFill(0xFF3300); |
| 29 | + graphics.moveTo(0,50); |
| 30 | + graphics.lineTo(250, 50); |
| 31 | + graphics.lineTo(100, 100); |
| 32 | + graphics.lineTo(250, 220); |
| 33 | + graphics.lineTo(50, 220); |
| 34 | + graphics.lineTo(0, 50); |
| 35 | + graphics.endFill(); |
| 36 | + |
| 37 | + var tilesprite = game.make.tileSprite(600, 100, 200, 200, 'starfield'); |
| 38 | + tilesprite.autoScroll(0, 100); |
| 39 | + |
| 40 | + var bitmaptext = game.make.bitmapText(100, 300, 'carrier', 'bitmap text', 32); |
| 41 | + |
| 42 | + var text = game.make.text(100, 350, "normal text"); |
| 43 | + text.font = 'Arial Black'; |
| 44 | + text.fontSize = 60; |
| 45 | + text.fill = '#ff0044'; |
| 46 | + |
| 47 | + var button = game.make.button(100, 450, 'button', actionOnClick, this, 2, 1, 0); |
| 48 | + |
| 49 | + group.add(sprite); |
| 50 | + group.add(graphics); |
| 51 | + group.add(tilesprite); |
| 52 | + group.add(bitmaptext); |
| 53 | + group.add(text); |
| 54 | + group.add(button); |
| 55 | + |
| 56 | + DaddyGroup.add(group); |
| 57 | + |
| 58 | + game.input.onDown.add(actionOnClick, this); |
| 59 | + |
| 60 | +} |
| 61 | + |
| 62 | +function actionOnClick() { |
| 63 | + |
| 64 | + DaddyGroup.destroy(); |
| 65 | + |
| 66 | +} |
| 67 | + |
| 68 | +function update() { |
| 69 | +} |
| 70 | + |
| 71 | +function render() { |
| 72 | +} |
0 commit comments