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* Littera (Web-based, free): {@linkhttp://kvazars.com/littera/|http://kvazars.com/littera/}
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*
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* For most use cases it is recommended to use XML. If you wish to use JSON, the formatting should be equal to the result of
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* converting a valid XML file through the popular X2JS library. An online tool for conversion can be found here: http://codebeautify.org/xmltojson
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* converting a valid XML file through the popular X2JS library. An online tool for conversion can be found here: {@linkhttp://codebeautify.org/xmltojson|http://codebeautify.org/xmltojson}
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*
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* @class DynamicBitmapText
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* @extends Phaser.GameObjects.BitmapText
@@ -119,7 +119,7 @@ var DynamicBitmapText = new Class({
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* The data object that is populated during rendering, then passed to the displayCallback.
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* You should modify this object then return it back from the callback. It's updated values
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* will be used to render the specific glyph.
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*
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*
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* Please note that if you need a reference to this object locally in your game code then you
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* should shallow copy it, as it's updated and re-used for every glyph in the text.
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