|
14 | 14 | * @class Phaser.Sprite |
15 | 15 | * @constructor |
16 | 16 | * @extends PIXI.Sprite |
| 17 | +* @extends Phaser.Component.Core |
| 18 | +* @extends Phaser.Component.Angle |
| 19 | +* @extends Phaser.Component.Animation |
| 20 | +* @extends Phaser.Component.AutoCull |
| 21 | +* @extends Phaser.Component.Bounds |
| 22 | +* @extends Phaser.Component.BringToTop |
| 23 | +* @extends Phaser.Component.Crop |
| 24 | +* @extends Phaser.Component.Delta |
| 25 | +* @extends Phaser.Component.Destroy |
| 26 | +* @extends Phaser.Component.FixedToCamera |
| 27 | +* @extends Phaser.Component.InputEnabled |
| 28 | +* @extends Phaser.Component.InWorld |
| 29 | +* @extends Phaser.Component.LifeSpan |
| 30 | +* @extends Phaser.Component.LoadTexture |
| 31 | +* @extends Phaser.Component.Overlap |
| 32 | +* @extends Phaser.Component.PhysicsBody |
| 33 | +* @extends Phaser.Component.Reset |
| 34 | +* @extends Phaser.Component.ScaleMinMax |
| 35 | +* @extends Phaser.Component.Smoothed |
17 | 36 | * @param {Phaser.Game} game - A reference to the currently running game. |
18 | 37 | * @param {number} x - The x coordinate (in world space) to position the Sprite at. |
19 | 38 | * @param {number} y - The y coordinate (in world space) to position the Sprite at. |
@@ -73,7 +92,7 @@ Phaser.Sprite.prototype.preUpdateCore = Phaser.Component.Core.preUpdate; |
73 | 92 | /** |
74 | 93 | * Automatically called by World.preUpdate. |
75 | 94 | * |
76 | | -* @method Phaser.Sprite#preUpdate |
| 95 | +* @method |
77 | 96 | * @memberof Phaser.Sprite |
78 | 97 | * @return {boolean} True if the Sprite was rendered, otherwise false. |
79 | 98 | */ |
|
0 commit comments