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* Tween.generateData would skip the end values in the data array. They are now included as the object in the final array element.
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* Rectangle.bottom setter swapped the order of the calculation (thanks @JakeCoxon#1165)
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* Phaser.Text wouldn't render the text to its local canvas if you passed the text on the constructor and didn't add it to the display list. If a string is given it now updates the local canvas on creation.
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* Signal.removeAll would ignore the context parameter and remove all bindings regardless (thanks @alect#1168)
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