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@@ -23,6 +23,8 @@ being passed to the simulation. The default value is 1 to remain consistent with
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* Matter Physics has two new debug properties: `debugShowJoint` and `debugJointColor`. If defined they will display joints in Matter bodies during the postUpdate debug phase (only if debug is enabled) (thanks @OmarShehata)
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* You can now pass a Sprite Sheet or Canvas as the Texture key to `Tilemap.addTileset` and it will work in WebGL, where-as before it would display a corrupted tilemap. Fix #3407 (thanks @Zykino)
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* Graphics.slice allows you to easily draw a Pacman, or slice of pie shape to a Graphics object.
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* List.addCallback is a new optional callback that is invoked every time a new child is added to the List. You can use this to have a callback fire when children are added to the Display List.
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* List.removeCallback is a new optional callback that is invoked every time a new child is removed from the List. You can use this to have a callback fire when children are removed from the Display List.
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### Bug Fixes
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@@ -53,6 +55,14 @@ being passed to the simulation. The default value is 1 to remain consistent with
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* The Gamepad Axis threshold has been increased from 0.05 to 0.1.
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* Utils.Array.FindClosestInSorted has a new optional argument `key` which will allow you to scan a top-level property of any object in the given sorted array and get the closest match to it.
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* Vector2.setTo is a method alias for Vector2.set allowing it to be used inter-changeably with Geom.Point.
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* List.add can now take an array or a single child. If an array is given it's passed over to List.addMultiple.
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* List.add has a new optional argument `skipCallback`.
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* List.addAt has a new optional argument `skipCallback`.
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* List.addMultiple has a new optional argument `skipCallback`.
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* List.remove has a new optional argument `skipCallback`.
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* List.removeAt has a new optional argument `skipCallback`.
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* List.removeBetween has a new optional argument `skipCallback`.
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* List.removeAll has a new optional argument `skipCallback`.
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