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Correct description for Arcade.Body#maxVelocity
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src/physics/arcade/Body.js

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@@ -429,8 +429,7 @@ var Body = new Class({
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/**
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* The Body's absolute maximum velocity, in pixels per second.
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*
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* This limits the Body's actual rate of movement but not its `velocity` values (which can still exceed `maxVelocity`).
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* The horizontal and vertical components are applied separately.
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*
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* @name Phaser.Physics.Arcade.Body#maxVelocity
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* @type {Phaser.Math.Vector2}

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