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Updated jsdocs
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src/gameobjects/extern/Extern.js

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@@ -16,10 +16,12 @@ var ExternRender = require('./ExternRender');
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*
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* When you create an Extern and place it in the display list of a Scene, the renderer will
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* process the list as usual. When it finds an Extern it will flush the current batch,
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* clear down the pipeline and prepare a transform matrix which you render function can take advantage of, if required.
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* The WebGL context is left is a 'clean' state, ready for you to bind your own shaders,
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* clear down the pipeline and prepare a transform matrix which your render function can
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* take advantage of, if required.
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*
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* The WebGL context is then left is a 'clean' state, ready for you to bind your own shaders,
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* or draw to it, whatever you wish to do. Once you've finished, you should free-up any
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* of your resources. The Extern will then rebind the Phaser pipline and carry on with
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* of your resources. The Extern will then rebind the Phaser pipeline and carry on
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* rendering the display list.
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*
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* Although this object has lots of properties such as Alpha, Blend Mode and Tint, none of

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