Skip to content

Commit 8239977

Browse files
committed
Docs update.
1 parent 9603838 commit 8239977

2 files changed

Lines changed: 2 additions & 0 deletions

File tree

README.md

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -117,6 +117,7 @@ Thanks to @pnstickne for vast majority of this update.
117117
* Loader.XDomainRequest wasn't used for atlas json loading. It has now been moved to the `xhrLoad` method to ensure it's used for all request if required (thanks @draconisNoctis #1601)
118118
* Loader.reset has a new optional 2nd parameter `clearEvents` which if set to `true` (the default is false) will reset all event listeners bound to the Loader.
119119
* If `Body.customSeparateX` or `customSeparateY` is `true` then the Body will no longer be automatically separated from a **Tilemap** collision or exchange any velocity. The amount of pixels that the Body has intersected the tile is available in `Body.overlapX` and `overlapY`, so you can use these values to perform your own separation in your collision callback (#992)
120+
* TilemapParser will now set the `.type` property for ObjectLayer Objects (thanks @mikaturunen #1609)
120121

121122
### Bug Fixes
122123

src/animation/Animation.js

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -7,6 +7,7 @@
77
/**
88
* An Animation instance contains a single animation and the controls to play it.
99
* It is created by the AnimationManager, consists of Animation.Frame objects and belongs to a single Game Object such as a Sprite.
10+
* Please note that you can only tint Sprites with animations in WebGL mode.
1011
*
1112
* @class Phaser.Animation
1213
* @constructor

0 commit comments

Comments
 (0)