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Typo fix.
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README.md

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@@ -277,7 +277,7 @@ can be controlled per-input mode.
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### Updates
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* TypeScript definitions fixes and updates (thanks @clark-stevenson @milkey-mouse @timotei @qdrj @Garbanas @cloakedninjas)
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* Docs typo fixes (thanks @rwrountree @yeluoqiuzhi @pnstickne @fonsecas72)
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* Docs typo fixes (thanks @rwrountree @yeluoqiuzhi @pnstickne @fonsecas72 @JackMorganNZ)
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* Math.average has been optimized (thanks @rwrountree #2025)
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* When calling GameObject.revive the `heal` method is called to apply the health value, allowing it to take into consideration a `maxHealth` value if set (thanks @bsparks #2027)
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* Change splice.call(arguments, ..) to use slice instead (thanks @pnstickne #2034 #2032)
@@ -307,7 +307,6 @@ can be controlled per-input mode.
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* Under setTimeOut (or when `forceSetTimeOut` was true) the Time was incorrectly setting `Time.timeExpected` causing game updates to lag (thanks @satan6 #2087)
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* Fixes edge case when TilingSprite is removed before render (thanks @pnstickne #2097 #2092)
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* Camera.setBoundsToWorld only adjusts the bounds if it exists (thanks @prudolfs #2099)
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*
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### Pixi Updates
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src/animation/Animation.js

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@@ -765,7 +765,7 @@ Object.defineProperty(Phaser.Animation.prototype, 'enableUpdate', {
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* @param {number} start - The number to start sequentially counting from. If your frames are named 'explosion_0001' to 'explosion_0034' the start is 1.
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* @param {number} stop - The number to count to. If your frames are named 'explosion_0001' to 'explosion_0034' the stop value is 34.
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* @param {string} [suffix=''] - The end of the filename. If the filename was 'explosion_0001-large' the prefix would be '-large'.
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* @param {number} [zeroPad=0] - The number of zeroes to pad the min and max values with. If your frames are named 'explosion_0001' to 'explosion_0034' then the zeroPad is 4.
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* @param {number} [zeroPad=0] - The number of zeros to pad the min and max values with. If your frames are named 'explosion_0001' to 'explosion_0034' then the zeroPad is 4.
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* @return {string[]} An array of framenames.
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*/
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Phaser.Animation.generateFrameNames = function (prefix, start, stop, suffix, zeroPad) {

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