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| 1 | +/** |
| 2 | + * @author Richard Davey <rich@photonstorm.com> |
| 3 | + * @copyright 2020 Photon Storm Ltd. |
| 4 | + * @license {@link https://opensource.org/licenses/MIT|MIT License} |
| 5 | + */ |
| 6 | + |
| 7 | +var Class = require('../../utils/Class'); |
| 8 | +var DegToRad = require('../../math/DegToRad'); |
| 9 | +var Matrix4 = require('../../math/Matrix4'); |
| 10 | +var Vector3 = require('../../math/Vector3'); |
| 11 | + |
| 12 | +/** |
| 13 | + * @classdesc |
| 14 | + * A Model Game Object. |
| 15 | + * |
| 16 | + * @class Model |
| 17 | + * @memberof Phaser.Geom.Mesh |
| 18 | + * @constructor |
| 19 | + * @since 3.50.0 |
| 20 | + */ |
| 21 | +var MeshCamera = new Class({ |
| 22 | + |
| 23 | + initialize: |
| 24 | + |
| 25 | + function MeshCamera (fov, x, y, z, near, far) |
| 26 | + { |
| 27 | + this.dirty = true; |
| 28 | + this.aspectRatio = 1; |
| 29 | + |
| 30 | + this._fov = fov; |
| 31 | + this._near = near; |
| 32 | + this._far = far; |
| 33 | + |
| 34 | + this._position = new Vector3(x, y, z); |
| 35 | + this._target = new Vector3(); |
| 36 | + |
| 37 | + this.viewMatrix = new Matrix4(); |
| 38 | + this.projectionMatrix = new Matrix4(); |
| 39 | + }, |
| 40 | + |
| 41 | + update: function (width, height) |
| 42 | + { |
| 43 | + this.aspectRatio = width / height; |
| 44 | + |
| 45 | + this.viewMatrix.lookAt(this._position, this._target, Vector3.UP); |
| 46 | + |
| 47 | + this.projectionMatrix.perspective(DegToRad(this._fov), this.aspectRatio, this._near, this._far); |
| 48 | + }, |
| 49 | + |
| 50 | + fov: { |
| 51 | + |
| 52 | + get: function () |
| 53 | + { |
| 54 | + return this._fov; |
| 55 | + }, |
| 56 | + |
| 57 | + set: function (value) |
| 58 | + { |
| 59 | + if (value > 0 && value < 180) |
| 60 | + { |
| 61 | + this._fov = value; |
| 62 | + this.dirty = true; |
| 63 | + } |
| 64 | + } |
| 65 | + |
| 66 | + }, |
| 67 | + |
| 68 | + near: { |
| 69 | + |
| 70 | + get: function () |
| 71 | + { |
| 72 | + return this._near; |
| 73 | + }, |
| 74 | + |
| 75 | + set: function (value) |
| 76 | + { |
| 77 | + if (value > 0) |
| 78 | + { |
| 79 | + this._near = value; |
| 80 | + this.dirty = true; |
| 81 | + } |
| 82 | + } |
| 83 | + |
| 84 | + }, |
| 85 | + |
| 86 | + far: { |
| 87 | + |
| 88 | + get: function () |
| 89 | + { |
| 90 | + return this._far; |
| 91 | + }, |
| 92 | + |
| 93 | + set: function (value) |
| 94 | + { |
| 95 | + if (value > 0) |
| 96 | + { |
| 97 | + this._far = value; |
| 98 | + this.dirty = true; |
| 99 | + } |
| 100 | + } |
| 101 | + |
| 102 | + }, |
| 103 | + |
| 104 | + x: { |
| 105 | + |
| 106 | + get: function () |
| 107 | + { |
| 108 | + return this._position.x; |
| 109 | + }, |
| 110 | + |
| 111 | + set: function (value) |
| 112 | + { |
| 113 | + this._position.x = value; |
| 114 | + this.dirty = true; |
| 115 | + } |
| 116 | + |
| 117 | + }, |
| 118 | + |
| 119 | + y: { |
| 120 | + |
| 121 | + get: function () |
| 122 | + { |
| 123 | + return this._position.y; |
| 124 | + }, |
| 125 | + |
| 126 | + set: function (value) |
| 127 | + { |
| 128 | + this._position.y = value; |
| 129 | + this.dirty = true; |
| 130 | + } |
| 131 | + |
| 132 | + }, |
| 133 | + |
| 134 | + z: { |
| 135 | + |
| 136 | + get: function () |
| 137 | + { |
| 138 | + return this._position.z; |
| 139 | + }, |
| 140 | + |
| 141 | + set: function (value) |
| 142 | + { |
| 143 | + this._position.z = value; |
| 144 | + this.dirty = true; |
| 145 | + } |
| 146 | + |
| 147 | + }, |
| 148 | + |
| 149 | + destroy: function () |
| 150 | + { |
| 151 | + this._position = null; |
| 152 | + this._target = null; |
| 153 | + this.viewMatrix = null; |
| 154 | + this.projectionMatrix = null; |
| 155 | + } |
| 156 | + |
| 157 | +}); |
| 158 | + |
| 159 | +module.exports = MeshCamera; |
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