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src/renderer/webgl/pipelines/TextureTintPipeline.js

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@@ -22,7 +22,7 @@ var WebGLPipeline = require('../WebGLPipeline');
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* - renderer: Current WebGL renderer.
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* - topology: This indicates how the primitives are rendered. The default value is GL_TRIANGLES.
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* Here is the full list of rendering primitives (https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants).
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* - vertShader: Source for vertex shader as a string.
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* - vertShader: Source for vertex shaóder as a string.
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* - fragShader: Source for fragment shader as a string.
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* - vertexCapacity: The amount of vertices that shall be allocated
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* - vertexSize: The size of a single vertex in bytes.

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