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Starting porting RenderTexture over.
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @author Mat Groves (@Doormat23)
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* @copyright 2016 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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Phaser.Renderer.Canvas.GameObjects.RenderTexture = {
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TYPES: [
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Phaser.RenderTexture.prototype
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],
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render: function (renderer, src)
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{
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}
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};

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