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src/renderer/canvas/gameobjects/RenderTexture.js
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+/**
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+* @author Richard Davey <rich@photonstorm.com>
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+* @author Mat Groves (@Doormat23)
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+* @copyright 2016 Photon Storm Ltd.
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+* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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+*/
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+
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+Phaser.Renderer.Canvas.GameObjects.RenderTexture = {
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+ TYPES: [
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+ Phaser.RenderTexture.prototype
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+ ],
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+ render: function (renderer, src)
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+ {
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+ }
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+};
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