Commit 8892f46
committed
PIXI.WebGLRenderer.destroy has been fixed to decrement the
glContextId and remove it from the PIXI.instances global. Game.destroy now hooks into this. This now means that you can now delete and create your Phaser game over and over without it crashing WebGL after the 4th attempt (phaserjs#1260)1 parent b68c307 commit 8892f46
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