@@ -229,7 +229,7 @@ Phaser.TilemapLayer.prototype.postUpdate = function () {
229229 // this.children[i].postUpdate();
230230 // }
231231
232- }
232+ } ;
233233
234234/**
235235* Sets the world size to match the size of this layer.
@@ -241,7 +241,7 @@ Phaser.TilemapLayer.prototype.resizeWorld = function () {
241241
242242 this . game . world . setBounds ( 0 , 0 , this . layer . widthInPixels , this . layer . heightInPixels ) ;
243243
244- }
244+ } ;
245245
246246/**
247247* Take an x coordinate that doesn't account for scrollFactorX and 'fix' it
@@ -266,7 +266,7 @@ Phaser.TilemapLayer.prototype._fixX = function(x) {
266266
267267 return this . _mc . x + ( x - ( this . _mc . x / this . scrollFactorX ) ) ;
268268
269- }
269+ } ;
270270
271271/**
272272* Take an x coordinate that _does_ account for scrollFactorX and 'unfix' it
@@ -286,7 +286,7 @@ Phaser.TilemapLayer.prototype._unfixX = function(x) {
286286
287287 return ( this . _mc . x / this . scrollFactorX ) + ( x - this . _mc . x ) ;
288288
289- }
289+ } ;
290290
291291/**
292292* Take a y coordinate that doesn't account for scrollFactorY and 'fix' it
@@ -311,7 +311,7 @@ Phaser.TilemapLayer.prototype._fixY = function(y) {
311311
312312 return this . _mc . y + ( y - ( this . _mc . y / this . scrollFactorY ) ) ;
313313
314- }
314+ } ;
315315
316316/**
317317* Take a y coordinate that _does_ account for scrollFactorY and 'unfix' it
@@ -331,7 +331,7 @@ Phaser.TilemapLayer.prototype._unfixY = function(y) {
331331
332332 return ( this . _mc . y / this . scrollFactorY ) + ( y - this . _mc . y ) ;
333333
334- }
334+ } ;
335335
336336/**
337337* Convert a pixel value to a tile coordinate.
@@ -346,7 +346,7 @@ Phaser.TilemapLayer.prototype.getTileX = function (x) {
346346
347347 return this . game . math . snapToFloor ( this . _fixX ( x ) , this . map . tileWidth ) / this . map . tileWidth ;
348348
349- }
349+ } ;
350350
351351/**
352352* Convert a pixel value to a tile coordinate.
@@ -361,7 +361,7 @@ Phaser.TilemapLayer.prototype.getTileY = function (y) {
361361
362362 return this . game . math . snapToFloor ( this . _fixY ( y ) , this . map . tileHeight ) / this . map . tileHeight ;
363363
364- }
364+ } ;
365365
366366/**
367367* Convert a pixel value to a tile coordinate.
@@ -379,7 +379,7 @@ Phaser.TilemapLayer.prototype.getTileXY = function (x, y, point) {
379379
380380 return point ;
381381
382- }
382+ } ;
383383
384384/**
385385* Gets all tiles that intersect with the given line.
@@ -425,7 +425,7 @@ Phaser.TilemapLayer.prototype.getRayCastTiles = function (line, stepRate, collid
425425
426426 return results ;
427427
428- }
428+ } ;
429429
430430/**
431431* Get all tiles that exist within the given area, defined by the top-left corner, width and height. Values given are in pixels, not tiles.
@@ -484,7 +484,7 @@ Phaser.TilemapLayer.prototype.getTiles = function (x, y, width, height, collides
484484
485485 return this . _results ;
486486
487- }
487+ } ;
488488
489489/**
490490* Internal function to update maximum values.
@@ -511,7 +511,7 @@ Phaser.TilemapLayer.prototype.updateMax = function () {
511511
512512 this . dirty = true ;
513513
514- }
514+ } ;
515515
516516/**
517517* Renders the tiles to the layer canvas and pushes to the display.
@@ -603,7 +603,7 @@ Phaser.TilemapLayer.prototype.render = function () {
603603
604604 return true ;
605605
606- }
606+ } ;
607607
608608/**
609609* Renders a collision debug overlay on-top of the canvas. Called automatically by render when debug = true.
@@ -673,7 +673,7 @@ Phaser.TilemapLayer.prototype.renderDebug = function () {
673673
674674 }
675675
676- }
676+ } ;
677677
678678/**
679679* @name Phaser.TilemapLayer#scrollX
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