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* @param {number} [x=0] - The horizontal position of this Game Object in the world.
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* @param {number} [y=0] - The vertical position of this Game Object in the world.
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* @param {number} [size=48] - The width of the iso triangle in pixels. The left and right faces will be exactly half this value.
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* @param {number} [height=32] - The height of the iso triangle. The left and right faces will be this tall. The overall height of the iso triangle will be this value plus half the `size` value.
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* @param {boolean} [reversed=false] - Is the iso triangle upside down?
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* @param {number} [fillTop=0xeeeeee] - The fill color of the top face of the iso triangle.
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* @param {number} [fillLeft=0x999999] - The fill color of the left face of the iso triangle.
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* @param {number} [fillRight=0xcccccc] - The fill color of the right face of the iso triangle.
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*
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* @return {Phaser.GameObjects.IsoTriangle} The Game Object that was created.
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