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| 1 | +var Class = require('../../utils/Class'); |
| 2 | +var GameObject = require('../GameObject'); |
| 3 | +var Components = require('../../components'); |
| 4 | +var Render = require('./EffectLayerRender'); |
| 5 | +var TexturedAndNormalizedTintedShader = require('../../renderer/webgl/shaders/TexturedAndNormalizedTintedShader'); |
| 6 | + |
| 7 | +var EffectLayer = new Class({ |
| 8 | + |
| 9 | + Extends: GameObject, |
| 10 | + |
| 11 | + Mixins: [ |
| 12 | + Components.Flip, |
| 13 | + Components.Alpha, |
| 14 | + Components.Transform, |
| 15 | + Components.Visible, |
| 16 | + Components.Size, |
| 17 | + Components.Origin, |
| 18 | + Components.RenderTarget, |
| 19 | + Components.BlendMode, |
| 20 | + Render |
| 21 | + ], |
| 22 | + |
| 23 | + initialize: |
| 24 | + |
| 25 | + function EffectLayer(state, x, y, width, height, effectName, fragmentShader) |
| 26 | + { |
| 27 | + var resourceManager = state.game.renderer.resourceManager; |
| 28 | + var gl; |
| 29 | + |
| 30 | + this.dstRenderTarget = null |
| 31 | + this.dstRenderTexture = null; |
| 32 | + this.dstShader = null; |
| 33 | + |
| 34 | + if (resourceManager !== undefined) |
| 35 | + { |
| 36 | + gl = state.game.renderer.gl; |
| 37 | + this.dstShader = resourceManager.createShader(effectName, { |
| 38 | + vert: TexturedAndNormalizedTintedShader.vert, |
| 39 | + frag: fragmentShader |
| 40 | + }); |
| 41 | + this.dstRenderTexture = resourceManager.createTexture( |
| 42 | + 0, |
| 43 | + gl.LINEAR, gl.LINEAR, |
| 44 | + gl.CLAMP_TO_EDGE, gl.CLAMP_TO_EDGE, |
| 45 | + gl.RGBA, |
| 46 | + null, width, height |
| 47 | + ); |
| 48 | + this.dstRenderTarget = resourceManager.createRenderTarget(width, height, this.dstRenderTexture, null); |
| 49 | + //state.game.renderer.currentTexture = null; // force rebinding of prev texture |
| 50 | + } |
| 51 | + this.flipY = true; |
| 52 | + this.setPosition(x, y); |
| 53 | + this.setSize(width, height); |
| 54 | + this.setOrigin(0, 0); |
| 55 | + }, |
| 56 | + |
| 57 | + add: function (gameObject) |
| 58 | + { |
| 59 | + if (gameObject.renderTarget !== undefined) |
| 60 | + { |
| 61 | + gameObject.renderTarget = this.dstRenderTarget; |
| 62 | + } |
| 63 | + }, |
| 64 | + |
| 65 | + remove: function (gameObject) |
| 66 | + { |
| 67 | + if (gameObject.renderTarget !== undefined) |
| 68 | + { |
| 69 | + gameObject.renderTarget = null; |
| 70 | + } |
| 71 | + } |
| 72 | + |
| 73 | +}); |
| 74 | + |
| 75 | +module.exports = EffectLayer; |
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