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Renamed Renderer spriteBatch to just batch.
1 parent a271a52 commit 8de9921

4 files changed

Lines changed: 10 additions & 10 deletions

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src/gameobjects/image/ImageWebGLRenderer.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -24,7 +24,7 @@ Phaser.Renderer.WebGL.GameObjects.Image = {
2424
var tint = src.color._glTint;
2525
var bg = src.color._glBg;
2626

27-
renderer.spriteBatch.addToBatch(src, verts, uvs, index, alpha, tint, bg);
27+
renderer.batch.add(src, verts, uvs, index, alpha, tint, bg);
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/*
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src/gameobjects/sprite/SpriteWebGLRenderer.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -20,7 +20,7 @@ Phaser.Renderer.WebGL.GameObjects.Sprite = {
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// Would be good to get this down to 1 check, or even none.
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if (src._mask || src._filters)
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{
23-
var spriteBatch = renderer.spriteBatch;
23+
var spriteBatch = renderer.batch;
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// push filter first as we need to ensure the stencil buffer is correct for any masking
2626
if (src._filters)

src/renderer/webgl/BatchManager.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -366,7 +366,7 @@ Phaser.Renderer.WebGL.BatchManager.prototype = {
366366
}
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},
368368

369-
addToBatch: function (gameObject, verts, uvs, textureIndex, alpha, tintColors, bgColors)
369+
add: function (gameObject, verts, uvs, textureIndex, alpha, tintColors, bgColors)
370370
{
371371
// console.log('addToBatch', gameObject.frame.name);
372372

src/renderer/webgl/WebGLRenderer.js

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -140,10 +140,10 @@ Phaser.Renderer.WebGL = function (game)
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141141
/**
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* Manages the rendering of sprites
143-
* @property spriteBatch
143+
* @property batch
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* @type WebGLSpriteBatch
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*/
146-
this.spriteBatch = new Phaser.Renderer.WebGL.BatchManager(this, 2000);
146+
this.batch = new Phaser.Renderer.WebGL.BatchManager(this, 2000);
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148148
/**
149149
* Manages the filters
@@ -234,7 +234,7 @@ Phaser.Renderer.WebGL.prototype = {
234234
gl.enable(gl.BLEND);
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236236
this.shaderManager.init();
237-
this.spriteBatch.init();
237+
this.batch.init();
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this.filterManager.init();
239239
this.stencilManager.init();
240240

@@ -453,15 +453,15 @@ Phaser.Renderer.WebGL.prototype = {
453453

454454
// console.log('render');
455455

456-
this.spriteBatch.begin();
456+
this.batch.begin();
457457

458458
// this.filterManager.begin();
459459

460460
// console.log('render stage');
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462462
stage.render(this, stage);
463463

464-
this.spriteBatch.end();
464+
this.batch.end();
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466466
// debugger;
467467

@@ -775,12 +775,12 @@ Phaser.Renderer.WebGL.prototype = {
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this.offset = null;
776776

777777
this.shaderManager.destroy();
778-
this.spriteBatch.destroy();
778+
this.batch.destroy();
779779
this.maskManager.destroy();
780780
this.filterManager.destroy();
781781

782782
this.shaderManager = null;
783-
this.spriteBatch = null;
783+
this.batch = null;
784784
this.maskManager = null;
785785
this.filterManager = null;
786786

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