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changed renderTexture name
1 parent 1742ec0 commit 8df65e7

4 files changed

Lines changed: 9 additions & 9 deletions

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v3/src/gameobjects/effectlayer/EffectLayer.js

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -32,7 +32,7 @@ var EffectLayer = new Class({
3232
var gl;
3333

3434
this.dstRenderTarget = null;
35-
this.dstRenderTexture = null;
35+
this.renderTexture = null;
3636
this.dstShader = null;
3737
this.uniforms = {};
3838

@@ -45,16 +45,16 @@ var EffectLayer = new Class({
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frag: fragmentShader
4646
});
4747

48-
this.dstRenderTexture = resourceManager.createTexture(
48+
this.renderTexture = resourceManager.createTexture(
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0,
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gl.LINEAR, gl.LINEAR,
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gl.CLAMP_TO_EDGE, gl.CLAMP_TO_EDGE,
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gl.RGBA,
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null, width, height
5454
);
5555

56-
this.dstRenderTarget = resourceManager.createRenderTarget(width, height, this.dstRenderTexture, null);
57-
//state.game.renderer.currentTexture = null; // force rebinding of prev texture
56+
this.dstRenderTarget = resourceManager.createRenderTarget(width, height, this.renderTexture, null);
57+
state.game.renderer.currentTexture = null; // force rebinding of prev texture
5858
}
5959

6060
this.flipY = true;

v3/src/gameobjects/effectlayer/EffectLayerWebGLRenderer.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,7 @@ var EffectLayerWebGLRenderer = function (renderer, src, interpolationPercentage,
44
{
55
return;
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}
7-
renderer.effectRenderer.renderEffect(src, camera, src.dstRenderTexture, src.width, src.height);
7+
renderer.effectRenderer.renderEffect(src, camera, src.renderTexture, src.width, src.height);
88
};
99

1010
module.exports = EffectLayerWebGLRenderer;

v3/src/gameobjects/renderpass/RenderPass.js

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -35,16 +35,16 @@ var RenderPass = new Class({
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3636
this.renderer = state.game.renderer;
3737
this.passRenderTarget = null
38-
this.passRenderTexture = null;
38+
this.renderTexture = null;
3939
this.passShader = null;
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this.uniforms = {};
4141

4242
if (resourceManager !== undefined)
4343
{
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gl = state.game.renderer.gl;
4545
this.passShader = resourceManager.createShader(shaderName, {vert: TexturedAndNormalizedTintedShader.vert, frag: fragmentShader});
46-
this.passRenderTexture = resourceManager.createTexture(0, gl.LINEAR, gl.LINEAR, gl.CLAMP_TO_EDGE, gl.CLAMP_TO_EDGE, gl.RGBA, null, width, height);
47-
this.passRenderTarget = resourceManager.createRenderTarget(width, height, this.passRenderTexture, null);
46+
this.renderTexture = resourceManager.createTexture(0, gl.LINEAR, gl.LINEAR, gl.CLAMP_TO_EDGE, gl.CLAMP_TO_EDGE, gl.RGBA, null, width, height);
47+
this.passRenderTarget = resourceManager.createRenderTarget(width, height, this.renderTexture, null);
4848
state.game.renderer.currentTexture = null; // force rebinding of prev texture
4949
}
5050

v3/src/gameobjects/renderpass/RenderPassWebGLRenderer.js

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -4,7 +4,7 @@ var RenderPassWebGLRenderer = function (renderer, src, interpolationPercentage,
44
{
55
return;
66
}
7-
renderer.spriteBatch.addSpriteTexture(src, camera, src.passRenderTexture, src.width, src.height);
7+
renderer.spriteBatch.addSpriteTexture(src, camera, src.renderTexture, src.width, src.height);
88
};
99

1010
module.exports = RenderPassWebGLRenderer;

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