|
| 1 | +<?php |
| 2 | + $title = "Bringing to top and game indexes"; |
| 3 | + require('../head.php'); |
| 4 | +?> |
| 5 | + |
| 6 | +<script type="text/javascript"> |
| 7 | + |
| 8 | +(function () { |
| 9 | + |
| 10 | + var game = new Phaser.Game(800, 600, Phaser.CANVAS, '', { preload: preload, create: create,update:update,render:render }); |
| 11 | + |
| 12 | + function preload() { |
| 13 | + |
| 14 | + game.load.image('beast', 'assets/pics/shadow_of_the_beast2_karamoon.png'); |
| 15 | + game.load.image('snot', 'assets/pics/nslide_snot.png'); |
| 16 | + game.load.image('atari1', 'assets/sprites/atari130xe.png'); |
| 17 | + game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png'); |
| 18 | + game.load.image('coke', 'assets/sprites/cokecan.png'); |
| 19 | + game.load.image('disk', 'assets/sprites/oz_pov_melting_disk.png'); |
| 20 | + |
| 21 | + |
| 22 | + } |
| 23 | + |
| 24 | + var group1, |
| 25 | + group2, |
| 26 | + coke, |
| 27 | + disk; |
| 28 | + |
| 29 | + function create() { |
| 30 | + |
| 31 | + // Create a background image |
| 32 | + game.add.sprite(0, 0, 'beast'); |
| 33 | + |
| 34 | + // Create a Group that will sit above the background image |
| 35 | + group1 = game.add.group(); |
| 36 | + |
| 37 | + // Create a Group that will sit above Group 1 |
| 38 | + group2 = game.add.group(); |
| 39 | + |
| 40 | + // Now let's create some random sprites and enable them all for drag and 'bring to top' |
| 41 | + for (var i = 0; i < 10; i++) |
| 42 | + { |
| 43 | + |
| 44 | + var tempSprite = game.add.sprite(game.stage.randomX, game.stage.randomY, 'atari1'); |
| 45 | + |
| 46 | + tempSprite.name = 'atari' + i; |
| 47 | + tempSprite.input.start(i, true); |
| 48 | + tempSprite.input.enableDrag(false, true); |
| 49 | + |
| 50 | + group1.add(tempSprite); |
| 51 | + |
| 52 | + // Sonics |
| 53 | + |
| 54 | + var tempSprite=game.add.sprite(game.stage.randomX, game.stage.randomY, 'sonic'); |
| 55 | + |
| 56 | + tempSprite.name = 'sonic' + i; |
| 57 | + tempSprite.input.start(10 + i, true); |
| 58 | + tempSprite.input.enableDrag(false, true); |
| 59 | + |
| 60 | + group2.add(tempSprite); |
| 61 | + } |
| 62 | + |
| 63 | + // Add 2 control sprites into each group - these cannot be dragged but should be bought to the top each time |
| 64 | + coke = group1.create(100, 100, 'coke'); |
| 65 | + disk = group2.create(400, 300, 'disk'); |
| 66 | + |
| 67 | + // Create a foreground image - everything should appear behind this, even when dragged |
| 68 | + var snot = game.add.sprite(game.world.centerX, game.world.height, 'snot'); |
| 69 | + snot.anchor.setTo(0.5, 1); |
| 70 | + |
| 71 | + // You can click and drag any sprite but Sonic sprites should always appear above the Atari sprites |
| 72 | + // and both types of sprite should only ever appear above the background and behind the |
| 73 | + |
| 74 | + } |
| 75 | + |
| 76 | + function update() { |
| 77 | + |
| 78 | + if (game.input.keyboard.justReleased(Phaser.Keyboard.ONE)) |
| 79 | + { |
| 80 | + coke.bringToTop(); |
| 81 | + } |
| 82 | + |
| 83 | + if (game.input.keyboard.justReleased(Phaser.Keyboard.TWO)) |
| 84 | + { |
| 85 | + disk.bringToTop(); |
| 86 | + } |
| 87 | + |
| 88 | + } |
| 89 | + |
| 90 | + function render() { |
| 91 | + game.debug.renderInputInfo(32, 32); |
| 92 | + } |
| 93 | + |
| 94 | +})(); |
| 95 | + |
| 96 | +</script> |
| 97 | + |
| 98 | +<?php |
| 99 | + require('../foot.php'); |
| 100 | +?> |
| 101 | + |
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