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* ArrayList.setAll - sets the property to the given value on all members of the list.
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* Sprite.loadTexture has a new optional `stopAnimation` boolean parameter which will halt the currently running animation (if any) after changing the texture (based on #1029).
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* Animation.updateFrameData allows you to load a new FrameData object into an existing animation, even if currently running (based on #1029)
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* AnimationManager.loadFrameData will now update all existing Animations to use the newly loaded FrameData (based on #1029)
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* Sprite.loadTexture will store the `smoothed` property of the Sprite and re-apply it once the new texture is loaded.
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