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@@ -64,6 +64,7 @@ Version 2.0.5 - "Tanchico" - in development
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* Pointer.pointerId added which is set by the DOM event (if present in the browser). Note that browsers can and do recycle pointer IDs.
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* Pointer.type and Pointer.exists properties added.
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* QuadTree.retrieve can now accept either a Sprite with a physics body or a Phaser.Rectangle as its parameter.
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* PluginManager.add now accepts additional parameters and if given a function it will pass them all to the Plugin constructor.
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### New Features
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* Phaser.Tween.from allows you to set tween properties that will end up where the current object is (thanks @codevinsky, #792)
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* Input.getPointerFromId will return a pointer with a matching pointerId value, if any. pointerId is a value set by the browser in the DOM event.
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* ArcadePhysics.getObjectsUnderPointer will return all children from a Group that overlap with the given Pointer.
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* InputManager.minPriorityID lets you set the minimum priority level an object needs to be to be checked by a Pointer. Useful for UI layer stacking.
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* New consts: Phaser.Tilemap.NORTH, SOUTH, EAST and WEST to use with the TileMapWalker Plugin.
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### New Plugins
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* TilemapWalker allows you to set a location marker into a tilemap. You can then move around with commands such as moveForward, turnLeft, etc.
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### Bug Fixes
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* Emitter.makeParticles updated to use Array.isArray() check on the key/frame values, so non-string objects can be passed in (thanks @AnderbergE, fix #786)
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* Tilemap.createFromObjects will now force the creation of the property again even if it doesn't exist (regression fix from 2.0.4)
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* Phaser.Line.intersectsPoints fixed by properly checking the boundaries (thanks @woutercommandeur, fix #790)
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* Group.set and setAll were changed in 2.0.4 to not create the property unless it existed. This broke backwards compatibility, so has been fixed.
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