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Added pauseAll method docs
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v3/src/sound/BaseSoundManager.js

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@@ -213,6 +213,11 @@ var BaseSoundManager = new Class({
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}
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return removed;
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},
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/**
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* Pauses all the sounds in the game.
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*
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* @method Phaser.Sound.BaseSoundManager#pauseAll
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*/
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pauseAll: function () {
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this.forEachActiveSound(function (sound) {
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sound.pause();

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