@@ -695,6 +695,7 @@ var ModelViewProjection = {
695695 projectionMatrix [ 15 ] = 1.0 ;
696696
697697 this . projectionMatrixDirty = true ;
698+
698699 return this ;
699700 } ,
700701
@@ -704,17 +705,17 @@ var ModelViewProjection = {
704705 * @method Phaser.Renderer.WebGL.Pipelines.ModelViewProjection#projPersp
705706 * @since 3.0.0
706707 *
707- * @param {number } fovy - The fovy value.
708+ * @param {number } fovY - The fov value.
708709 * @param {number } aspectRatio - The aspectRatio value.
709710 * @param {number } near - The near value.
710711 * @param {number } far - The far value.
711712 *
712713 * @return {this } This Model View Projection.
713714 */
714- projPersp : function ( fovy , aspectRatio , near , far )
715+ projPersp : function ( fovY , aspectRatio , near , far )
715716 {
716717 var projectionMatrix = this . projectionMatrix ;
717- var fov = 1.0 / Math . tan ( fovy / 2.0 ) ;
718+ var fov = 1.0 / Math . tan ( fovY / 2.0 ) ;
718719 var nearFar = 1.0 / ( near - far ) ;
719720
720721 projectionMatrix [ 0 ] = fov / aspectRatio ;
@@ -735,6 +736,7 @@ var ModelViewProjection = {
735736 projectionMatrix [ 15 ] = 0.0 ;
736737
737738 this . projectionMatrixDirty = true ;
739+
738740 return this ;
739741 }
740742} ;
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