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| 1 | +/** |
| 2 | + * @author Richard Davey <rich@photonstorm.com> |
| 3 | + * @copyright 2020 Photon Storm Ltd. |
| 4 | + * @license {@link https://opensource.org/licenses/MIT|MIT License} |
| 5 | + */ |
| 6 | + |
| 7 | +var WEBGL_CONST = { |
| 8 | + |
| 9 | + /** |
| 10 | + * 8-bit twos complement signed integer. |
| 11 | + * |
| 12 | + * @name Phaser.Renderer.WebGL.BYTE |
| 13 | + * @type {Phaser.Types.Renderer.WebGL.WebGLConst} |
| 14 | + * @since 3.50.0 |
| 15 | + */ |
| 16 | + BYTE: { enum: 0x1400, size: 1 }, |
| 17 | + |
| 18 | + /** |
| 19 | + * 8-bit twos complement unsigned integer. |
| 20 | + * |
| 21 | + * @name Phaser.Renderer.WebGL.UNSIGNED_BYTE |
| 22 | + * @type {Phaser.Types.Renderer.WebGL.WebGLConst} |
| 23 | + * @since 3.50.0 |
| 24 | + */ |
| 25 | + UNSIGNED_BYTE: { enum: 0x1401, size: 1 }, |
| 26 | + |
| 27 | + /** |
| 28 | + * 16-bit twos complement signed integer. |
| 29 | + * |
| 30 | + * @name Phaser.Renderer.WebGL.SHORT |
| 31 | + * @type {Phaser.Types.Renderer.WebGL.WebGLConst} |
| 32 | + * @since 3.50.0 |
| 33 | + */ |
| 34 | + SHORT: { enum: 0x1402, size: 2 }, |
| 35 | + |
| 36 | + /** |
| 37 | + * 16-bit twos complement unsigned integer. |
| 38 | + * |
| 39 | + * @name Phaser.Renderer.WebGL.UNSIGNED_SHORT |
| 40 | + * @type {Phaser.Types.Renderer.WebGL.WebGLConst} |
| 41 | + * @since 3.50.0 |
| 42 | + */ |
| 43 | + UNSIGNED_SHORT: { enum: 0x1403, size: 2 }, |
| 44 | + |
| 45 | + /** |
| 46 | + * 32-bit twos complement signed integer. |
| 47 | + * |
| 48 | + * @name Phaser.Renderer.WebGL.INT |
| 49 | + * @type {Phaser.Types.Renderer.WebGL.WebGLConst} |
| 50 | + * @since 3.50.0 |
| 51 | + */ |
| 52 | + INT: { enum: 0x1404, size: 4 }, |
| 53 | + |
| 54 | + /** |
| 55 | + * 32-bit twos complement unsigned integer. |
| 56 | + * |
| 57 | + * @name Phaser.Renderer.WebGL.UNSIGNED_INT |
| 58 | + * @type {Phaser.Types.Renderer.WebGL.WebGLConst} |
| 59 | + * @since 3.50.0 |
| 60 | + */ |
| 61 | + UNSIGNED_INT: { enum: 0x1405, size: 4 }, |
| 62 | + |
| 63 | + /** |
| 64 | + * 32-bit IEEE floating point number. |
| 65 | + * |
| 66 | + * @name Phaser.Renderer.WebGL.FLOAT |
| 67 | + * @type {Phaser.Types.Renderer.WebGL.WebGLConst} |
| 68 | + * @since 3.50.0 |
| 69 | + */ |
| 70 | + FLOAT: { enum: 0x1406, size: 4 } |
| 71 | + |
| 72 | +}; |
| 73 | + |
| 74 | +module.exports = WEBGL_CONST; |
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