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Silence logs for now
1 parent 9dcd356 commit 94bebab

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Lines changed: 9 additions & 9 deletions

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src/physics/arcade/SeparateY.js

Lines changed: 9 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -28,17 +28,17 @@ var GetOverlapY = require('./GetOverlapY');
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*/
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var SeparateY = function (body1, body2, overlapOnly, bias)
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{
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console.log('');
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console.log('%c frame ' + body1.world._frame + ' ', 'background-color: orange');
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console.log('body1:', body1.gameObject.name, 'vs body2:', body2.gameObject.name);
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console.log('pre-GetOverlap by = body1', body1.y, 'body2', body2.y);
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console.log('pre-GetOverlap gy = body1', body1.gameObject.y, 'body2', body2.gameObject.y);
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// console.log('');
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// console.log('%c frame ' + body1.world._frame + ' ', 'background-color: orange');
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// console.log('body1:', body1.gameObject.name, 'vs body2:', body2.gameObject.name);
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// console.log('pre-GetOverlap by = body1', body1.y, 'body2', body2.y);
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// console.log('pre-GetOverlap gy = body1', body1.gameObject.y, 'body2', body2.gameObject.y);
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var collisionInfo = GetOverlapY(body1, body2, overlapOnly, bias);
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// console.log(collisionInfo);
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console.log('post-GetOverlap by = body1', body1.y, 'body2', body2.y);
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console.log('post-GetOverlap gy = body1', body1.gameObject.y, 'body2', body2.gameObject.y);
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// console.log('post-GetOverlap by = body1', body1.y, 'body2', body2.y);
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// console.log('post-GetOverlap gy = body1', body1.gameObject.y, 'body2', body2.gameObject.y);
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var overlap = collisionInfo.overlapY;
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var topFace = collisionInfo.face === CONST.FACING_UP;
@@ -54,7 +54,7 @@ var SeparateY = function (body1, body2, overlapOnly, bias)
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var body1Immovable = (body1.physicsType === CONST.STATIC_BODY || body1.immovable);
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var body2Immovable = (body2.physicsType === CONST.STATIC_BODY || body2.immovable);
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console.log('body1 overlaps body2 across the', ((topFace) ? 'top' : 'bottom'), 'by', overlap, 'px');
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// console.log('body1 overlaps body2 across the', ((topFace) ? 'top' : 'bottom'), 'by', overlap, 'px');
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// Can't separate two immovable bodies, or a body with its own custom separation logic
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if (!intersects || overlapOnly || (body1Immovable && body2Immovable) || body1.customSeparateY || body2.customSeparateY)
@@ -185,7 +185,7 @@ var SeparateY = function (body1, body2, overlapOnly, bias)
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return true;
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}
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// FLip flop?
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// Flip flop?
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var flip1 = (v1 < 0 && ny1 > 0) || (v1 > 0 && ny1 < 0);
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var flip2 = (v2 < 0 && ny2 > 0) || (v2 > 0 && ny2 < 0);
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