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Copy file name to clipboardExpand all lines: src/gameobjects/blitter/Blitter.js
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@@ -20,15 +20,15 @@ var GameObject = require('../GameObject');
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* @constructor
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* @since 3.0.0
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*
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* @mixes Phaser.GameObjects.Components.Alpha
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* Mixins:
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* @extends Phaser.GameObjects.Components.Alpha
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*
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* @param {Phaser.Scene} scene - The Scene to which this Game Object belongs. It can only belong to one Scene at any given time.
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* @param {number} [x==] - The x coordinate of this Game Object in world space.
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* @param {number} [y=0] - The y coordinate of this Game Object in world space.
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* @param {string} [texture='__DEFAULT'] - The key of the texture this Game Object will use for rendering. The Texture must already exist in the Texture Manager.
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* @param {string|integer} [frame=0] - The Frame of the Texture that this Game Object will use. Only set if the Texture has multiple frames, such as a Texture Atlas or Sprite Sheet.
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*/
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varBlitter=newClass({
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Extends: GameObject,
@@ -59,17 +59,17 @@ var Blitter = new Class({
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/**
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* [description]
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*
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* @property {Phaser.GameObjects.DisplayList} children
* @param {float} [topLeft=1] - The alpha value used for the top-left of the Game Object. If this is the only value given it's applied across the whole Game Object.
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* @param {float} [topRight] - The alpha value used for the top-right of the Game Object.
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* @param {float} [bottomLeft] - The alpha value used for the bottom-left of the Game Object.
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* @param {float} [bottomRight] - The alpha value used for the bottom-right of the Game Object.
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* @param {float} [topRight] - The alpha value used for the top-right of the Game Object. WebGL only.
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* @param {float} [bottomLeft] - The alpha value used for the bottom-left of the Game Object. WebGL only.
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* @param {float} [bottomRight] - The alpha value used for the bottom-right of the Game Object. WebGL only.
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*
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* @return {Phaser.GameObjects.GameObject} This Game Object instance.
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